using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class ProvidesRadar { Actor self; public ProvidesRadar(Actor self) { this.self = self; } public bool IsActive() { // TODO: Check for nearby MRJ // Check if powered var b = self.traits.Get(); if (b != null && b.Disabled) return false; return true; } } }