#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Funds are transferred from the owner to the infiltrator.")] sealed class InfiltrateForCashInfo : TraitInfo { [Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")] public readonly BitSet Types = default; [Desc("Percentage of the victim's resources that will be stolen.")] public readonly int Percentage = 100; [Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.", "When negative, the production price of the infiltrating actor will be used instead.")] public readonly int Minimum = -1; [Desc("Maximum amount of funds which will be stolen.")] public readonly int Maximum = int.MaxValue; [Desc("Experience to grant to the infiltrating player.")] public readonly int PlayerExperience = 0; [Desc("Experience to grant to the infiltrating player based on cash stolen.")] public readonly int PlayerExperiencePercentage = 0; [NotificationReference("Speech")] [Desc("Sound the victim will hear when they get robbed.")] public readonly string InfiltratedNotification = null; [FluentReference(optional: true)] [Desc("Text notification the victim will see when they get robbed.")] public readonly string InfiltratedTextNotification = null; [NotificationReference("Speech")] [Desc("Sound the perpetrator will hear after successful infiltration.")] public readonly string InfiltrationNotification = null; [FluentReference(optional: true)] [Desc("Text notification the perpetrator will see after successful infiltration.")] public readonly string InfiltrationTextNotification = null; [Desc("Whether to show the cash tick indicators rising from the actor.")] public readonly bool ShowTicks = true; public override object Create(ActorInitializer init) { return new InfiltrateForCash(this); } } sealed class InfiltrateForCash : INotifyInfiltrated { readonly InfiltrateForCashInfo info; public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; } void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet types) { if (!info.Types.Overlaps(types)) return; var targetResources = self.Owner.PlayerActor.Trait(); var spyResources = infiltrator.Owner.PlayerActor.Trait(); var spyValue = infiltrator.Info.TraitInfoOrDefault(); var toTake = Math.Min(info.Maximum, (targetResources.Cash + targetResources.Resources) * info.Percentage / 100); var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0); targetResources.TakeCash(toTake); spyResources.GiveCash(toGive); infiltrator.Owner.PlayerActor.TraitOrDefault()?.GiveExperience(info.PlayerExperience + toTake * info.PlayerExperiencePercentage / 100); if (info.InfiltratedNotification != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName); if (info.InfiltrationNotification != null) Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName); TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification); TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification); if (info.ShowTicks) self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.OwnerColor(), FloatingText.FormatCashTick(toGive), 30))); } } }