#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { sealed class InfiltrateForSupportPowerResetInfo : TraitInfo { [Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")] public readonly BitSet Types = default; [NotificationReference("Speech")] [Desc("Sound the victim will hear when they get sabotaged.")] public readonly string InfiltratedNotification = null; [Desc("Experience to grant to the infiltrating player.")] public readonly int PlayerExperience = 0; [FluentReference(optional: true)] [Desc("Text notification the victim will see when they get sabotaged.")] public readonly string InfiltratedTextNotification = null; [NotificationReference("Speech")] [Desc("Sound the perpetrator will hear after successful infiltration.")] public readonly string InfiltrationNotification = null; [FluentReference(optional: true)] [Desc("Text notification the perpetrator will see after successful infiltration.")] public readonly string InfiltrationTextNotification = null; public override object Create(ActorInitializer init) { return new InfiltrateForSupportPowerReset(this); } } sealed class InfiltrateForSupportPowerReset : INotifyInfiltrated { readonly InfiltrateForSupportPowerResetInfo info; public InfiltrateForSupportPowerReset(InfiltrateForSupportPowerResetInfo info) { this.info = info; } void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet types) { if (!info.Types.Overlaps(types)) return; if (info.InfiltratedNotification != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName); if (info.InfiltrationNotification != null) Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName); TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification); TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification); infiltrator.Owner.PlayerActor.TraitOrDefault()?.GiveExperience(info.PlayerExperience); var manager = self.Owner.PlayerActor.Trait(); var powers = manager.GetPowersForActor(self).Where(sp => !sp.Disabled); foreach (var power in powers) power.ResetTimer(); } } }