#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Mods.Cnc.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { public class InfiltratesInfo : ConditionalTraitInfo { [Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")] public readonly BitSet Types = default; [VoiceReference] public readonly string Voice = "Action"; [Desc("Color to use for the target line.")] public readonly Color TargetLineColor = Color.Crimson; [Desc("Player relationships the owner of the infiltration target needs.")] public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy; [Desc("Behaviour when entering the target.", "Possible values are Exit, Suicide, Dispose.")] public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose; [NotificationReference("Speech")] [Desc("Notification to play when a target is infiltrated.")] public readonly string Notification = null; [FluentReference(optional: true)] [Desc("Text notification to display when a target is infiltrated.")] public readonly string TextNotification = null; [CursorReference] [Desc("Cursor to display when able to infiltrate the target actor.")] public readonly string EnterCursor = "enter"; public override object Create(ActorInitializer init) { return new Infiltrates(this); } } public class Infiltrates : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { public Infiltrates(InfiltratesInfo info) : base(info) { } public IEnumerable Orders { get { if (IsTraitDisabled) yield break; yield return new InfiltrationOrderTargeter(Info); } } public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued) { if (order.OrderID != "Infiltrate") return null; return new Order(order.OrderID, self, target, queued); } bool IsValidOrder(Order order) { if (IsTraitDisabled) return false; var targetTypes = default(BitSet); if (order.Target.Type == TargetType.FrozenActor) targetTypes = order.Target.FrozenActor.TargetTypes; if (order.Target.Type == TargetType.Actor) targetTypes = order.Target.Actor.GetEnabledTargetTypes(); return Info.Types.Overlaps(targetTypes); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "Infiltrate" && IsValidOrder(order) ? Info.Voice : null; } public bool CanInfiltrateTarget(Actor self, in Target target) { switch (target.Type) { case TargetType.Actor: return Info.Types.Overlaps(target.Actor.GetEnabledTargetTypes()) && Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(target.Actor.Owner)); case TargetType.FrozenActor: return target.FrozenActor.IsValid && Info.Types.Overlaps(target.FrozenActor.TargetTypes) && Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(target.FrozenActor.Owner)); default: return false; } } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "Infiltrate" || !IsValidOrder(order) || IsTraitDisabled) return; if (!CanInfiltrateTarget(self, order.Target)) return; self.QueueActivity(order.Queued, new Infiltrate(self, order.Target, this, Info.TargetLineColor)); self.ShowTargetLines(); } } sealed class InfiltrationOrderTargeter : UnitOrderTargeter { readonly InfiltratesInfo info; public InfiltrationOrderTargeter(InfiltratesInfo info) : base("Infiltrate", 7, info.EnterCursor, true, true) { this.info = info; } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { var stance = self.Owner.RelationshipWith(target.Owner); if (!info.ValidRelationships.HasRelationship(stance)) return false; return info.Types.Overlaps(target.GetAllTargetTypes()); } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { var stance = self.Owner.RelationshipWith(target.Owner); if (!info.ValidRelationships.HasRelationship(stance)) return false; return info.Types.Overlaps(target.Info.GetAllTargetTypes()); } } }