#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Widgets { public sealed class EditorActorBrush : IEditorBrush { public EditorActorPreview Preview; readonly World world; readonly EditorActorLayer editorLayer; readonly EditorActionManager editorActionManager; readonly EditorViewportControllerWidget editorWidget; readonly WVec centerOffset; readonly bool sharesCell; CPos cell; SubCell subcell = SubCell.Invalid; public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr) { this.editorWidget = editorWidget; world = wr.World; editorLayer = world.WorldActor.Trait(); editorActionManager = world.WorldActor.Trait(); var ios = actor.TraitInfoOrDefault(); centerOffset = (ios as BuildingInfo)?.CenterOffset(world) ?? WVec.Zero; sharesCell = ios != null && ios.SharesCell; // Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners. var ownerName = owner.Name; var specificOwnerInfo = actor.TraitInfoOrDefault(); if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName)) ownerName = specificOwnerInfo.ValidOwnerNames.First(); var reference = new ActorReference(actor.Name) { new OwnerInit(ownerName), new FactionInit(owner.Faction) }; var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(centerOffset); cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx)); reference.Add(new LocationInit(cell)); if (sharesCell) { subcell = editorLayer.FreeSubCellAt(cell); if (subcell != SubCell.Invalid) reference.Add(new SubCellInit(subcell)); } if (actor.HasTraitInfo()) reference.Add(new FacingInit(editorLayer.Info.DefaultActorFacing)); Preview = new EditorActorPreview(wr, null, reference, owner); } public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) return false; if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return true; } return false; } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { // Check the actor is inside the map if (!Preview.Footprint.All(c => world.Map.Tiles.Contains(c.Key))) return true; var action = new AddActorAction(editorLayer, Preview.Export()); editorActionManager.Add(action); } return true; } void IEditorBrush.TickRender(WorldRenderer wr, Actor self) { // Offset mouse position by the center offset (in world pixels) var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(centerOffset); var currentCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx)); var currentSubcell = sharesCell ? editorLayer.FreeSubCellAt(currentCell) : SubCell.Invalid; if (cell != currentCell || subcell != currentSubcell) { cell = currentCell; Preview.ReplaceInit(new LocationInit(cell)); if (sharesCell) { subcell = editorLayer.FreeSubCellAt(cell); if (subcell == SubCell.Invalid) Preview.RemoveInit(); else Preview.ReplaceInit(new SubCellInit(subcell)); } Preview.UpdateFromMove(); } } IEnumerable IEditorBrush.RenderAboveShroud(Actor self, WorldRenderer wr) { return Preview.Render().OrderBy(WorldRenderer.RenderableZPositionComparisonKey); } IEnumerable IEditorBrush.RenderAnnotations(Actor self, WorldRenderer wr) { return Preview.RenderAnnotations(); } public void Tick() { } public void Dispose() { } } sealed class AddActorAction : IEditorAction { public string Text { get; private set; } [FluentReference("name", "id")] const string AddedActor = "notification-added-actor"; readonly EditorActorLayer editorLayer; readonly ActorReference actor; EditorActorPreview editorActorPreview; public AddActorAction(EditorActorLayer editorLayer, ActorReference actor) { this.editorLayer = editorLayer; // Take an immutable copy of the reference this.actor = actor.Clone(); } public void Execute() { Do(); } public void Do() { editorActorPreview = editorLayer.Add(actor); Text = FluentProvider.GetString(AddedActor, FluentBundle.Arguments("name", editorActorPreview.Info.Name, "id", editorActorPreview.ID)); } public void Undo() { editorLayer.Remove(editorActorPreview); } } }