#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Server; namespace OpenRA.Mods.Common.Lint { sealed class LintBuildablePrerequisites : ILintRulesPass, ILintServerMapPass { void ILintRulesPass.Run(Action emitError, Action emitWarning, ModData modData, Ruleset rules) { Run(emitError, rules); } void ILintServerMapPass.Run(Action emitError, Action emitWarning, ModData modData, MapPreview map, Ruleset mapRules) { Run(emitError, mapRules); } static void Run(Action emitError, Ruleset rules) { var providedPrereqs = rules.Actors.SelectMany(a => a.Value.TraitInfos().SelectMany(p => p.Prerequisites(a.Value))); // TODO: this check is case insensitive while the real check in-game is not. foreach (var actorInfo in rules.Actors) { // Catch TypeDictionary errors. try { var bi = actorInfo.Value.TraitInfoOrDefault(); if (bi != null) foreach (var prereq in bi.Prerequisites) if (!prereq.StartsWith("~disabled", StringComparison.Ordinal) && !providedPrereqs.Contains(prereq.Replace("!", "").Replace("~", ""))) emitError($"Buildable actor `{actorInfo.Key}` has prereq `{prereq}` not provided by anything."); } catch (InvalidOperationException e) { emitError($"{e.Message} (Actor type `{actorInfo.Key}`)."); } } } } }