#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.Player)] [Desc("Plays an audio notification and shows a radar ping when a building is attacked.", "Attach this to the player actor.")] public class BaseAttackNotifierInfo : TraitInfo { [Desc("Minimum duration (in milliseconds) between notification events.")] public readonly int NotifyInterval = 30000; public readonly Color RadarPingColor = Color.Red; [Desc("Length of time (in ticks) to display a location ping in the minimap.")] public readonly int RadarPingDuration = 250; [NotificationReference("Speech")] [Desc("Speech notification type to play.")] public readonly string Notification = "BaseAttack"; [FluentReference(optional: true)] [Desc("Text notification to display.")] public readonly string TextNotification = null; [NotificationReference("Speech")] [Desc("Speech notification to play to allies when under attack.", "Won't play a notification to allies if this is null.")] public readonly string AllyNotification = null; [FluentReference(optional: true)] [Desc("Text notification to display to allies when under attack.")] public readonly string AllyTextNotification = null; public override object Create(ActorInitializer init) { return new BaseAttackNotifier(init.Self, this); } } public class BaseAttackNotifier : INotifyDamage { readonly RadarPings radarPings; readonly BaseAttackNotifierInfo info; long lastAttackTime; public BaseAttackNotifier(Actor self, BaseAttackNotifierInfo info) { radarPings = self.World.WorldActor.TraitOrDefault(); this.info = info; lastAttackTime = -info.NotifyInterval; } void INotifyDamage.Damaged(Actor self, AttackInfo e) { var localPlayer = self.World.LocalPlayer; if (localPlayer == null || localPlayer.Spectating) return; if (e.Attacker == null) return; if (e.Attacker.Owner == self.Owner) return; if (e.Attacker == self.World.WorldActor) return; // Only track last hit against our base if (!self.Info.HasTraitInfo()) return; if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage.Value <= 0) return; if (Game.RunTime > lastAttackTime + info.NotifyInterval) { var rules = self.World.Map.Rules; if (self.Owner == localPlayer) { Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName); TextNotificationsManager.AddTransientLine(self.Owner, info.TextNotification); } else if (localPlayer.IsAlliedWith(self.Owner) && localPlayer != e.Attacker.Owner) { Game.Sound.PlayNotification(rules, localPlayer, "Speech", info.AllyNotification, localPlayer.Faction.InternalName); TextNotificationsManager.AddTransientLine(localPlayer, info.AllyTextNotification); } radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration); lastAttackTime = Game.RunTime; } } } }