#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.Player)] [Desc("Attach this to the player actor.")] public class DeveloperModeInfo : TraitInfo, ILobbyOptions { [FluentReference] [Desc("Descriptive label for the developer mode checkbox in the lobby.")] public readonly string CheckboxLabel = "checkbox-debug-menu.label"; [FluentReference] [Desc("Tooltip description for the developer mode checkbox in the lobby.")] public readonly string CheckboxDescription = "checkbox-debug-menu.description"; [Desc("Default value of the developer mode checkbox in the lobby.")] public readonly bool CheckboxEnabled = false; [Desc("Prevent the developer mode state from being changed in the lobby.")] public readonly bool CheckboxLocked = false; [Desc("Whether to display the developer mode checkbox in the lobby.")] public readonly bool CheckboxVisible = true; [Desc("Display order for the developer mode checkbox in the lobby.")] public readonly int CheckboxDisplayOrder = 0; [Desc("Default cash bonus granted by the give cash cheat.")] public readonly int Cash = 20000; [Desc("Growth steps triggered by the grow resources button.")] public readonly int ResourceGrowth = 100; [Desc("Enable the fast build cheat by default.")] public readonly bool FastBuild; [Desc("Enable the fast support powers cheat by default.")] public readonly bool FastCharge; [Desc("Enable the disable visibility cheat by default.")] public readonly bool DisableShroud; [Desc("Enable the unlimited power cheat by default.")] public readonly bool UnlimitedPower; [Desc("Enable the build anywhere cheat by default.")] public readonly bool BuildAnywhere; [Desc("Enable the path debug overlay by default.")] public readonly bool PathDebug; IEnumerable ILobbyOptions.LobbyOptions(MapPreview map) { yield return new LobbyBooleanOption(map, "cheats", CheckboxLabel, CheckboxDescription, CheckboxVisible, CheckboxDisplayOrder, CheckboxEnabled, CheckboxLocked); } public override object Create(ActorInitializer init) { return new DeveloperMode(this); } } public class DeveloperMode : IResolveOrder, ISync, INotifyCreated, IUnlocksRenderPlayer { [FluentReference("cheat", "player", "suffix")] const string CheatUsed = "notification-cheat-used"; readonly DeveloperModeInfo info; public bool Enabled { get; private set; } [Sync] bool fastCharge; [Sync] bool allTech; [Sync] bool fastBuild; [Sync] bool disableShroud; [Sync] bool pathDebug; [Sync] bool unlimitedPower; [Sync] bool buildAnywhere; public bool FastCharge => Enabled && fastCharge; public bool AllTech => Enabled && allTech; public bool FastBuild => Enabled && fastBuild; public bool DisableShroud => Enabled && disableShroud; public bool PathDebug => Enabled && pathDebug; public bool UnlimitedPower => Enabled && unlimitedPower; public bool BuildAnywhere => Enabled && buildAnywhere; bool enableAll; public DeveloperMode(DeveloperModeInfo info) { this.info = info; fastBuild = info.FastBuild; fastCharge = info.FastCharge; disableShroud = info.DisableShroud; pathDebug = info.PathDebug; unlimitedPower = info.UnlimitedPower; buildAnywhere = info.BuildAnywhere; } void INotifyCreated.Created(Actor self) { Enabled = self.World.LobbyInfo.NonBotPlayers.Count() == 1 || self.World.LobbyInfo.GlobalSettings .OptionOrDefault("cheats", info.CheckboxEnabled); } public void ResolveOrder(Actor self, Order order) { if (!Enabled) return; var debugSuffix = ""; switch (order.OrderString) { case "DevAll": { enableAll ^= true; allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll; if (enableAll) { var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; self.Trait().ChangeCash(amount); } self.Owner.Shroud.Disabled = DisableShroud; if (self.World.LocalPlayer == self.Owner) self.World.RenderPlayer = DisableShroud ? null : self.Owner; break; } case "DevEnableTech": { allTech ^= true; break; } case "DevFastCharge": { fastCharge ^= true; break; } case "DevFastBuild": { fastBuild ^= true; break; } case "DevGiveCash": { var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; self.Trait().ChangeCash(amount); debugSuffix = $" ({amount} credits)"; break; } case "DevGiveCashAll": { var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; var receivingPlayers = self.World.Players.Where(p => p.Playable); foreach (var player in receivingPlayers) player.PlayerActor.Trait().ChangeCash(amount); debugSuffix = $" ({amount} credits)"; break; } case "DevGrowResources": { foreach (var a in self.World.ActorsWithTrait()) for (var i = 0; i < info.ResourceGrowth; i++) a.Trait.Seed(a.Actor); break; } case "DevVisibility": { disableShroud ^= true; self.Owner.Shroud.Disabled = DisableShroud; if (self.World.LocalPlayer == self.Owner) self.World.RenderPlayer = DisableShroud ? null : self.Owner; break; } case "DevPathDebug": { pathDebug ^= true; break; } case "DevGiveExploration": { self.Owner.Shroud.ExploreAll(); break; } case "DevResetExploration": { self.Owner.Shroud.ResetExploration(); break; } case "DevUnlimitedPower": { unlimitedPower ^= true; break; } case "DevBuildAnywhere": { buildAnywhere ^= true; break; } case "DevPlayerExperience": { self.Owner.PlayerActor.TraitOrDefault()?.GiveExperience((int)order.ExtraData); break; } case "DevKill": { if (order.Target.Type != TargetType.Actor) break; var actor = order.Target.Actor; var args = order.TargetString.Split(' '); var damageTypes = BitSet.FromStringsNoAlloc(args); actor.Kill(actor, damageTypes); break; } case "DevDispose": { if (order.Target.Type != TargetType.Actor) break; order.Target.Actor.Dispose(); break; } default: return; } var arguments = FluentBundle.Arguments("cheat", order.OrderString, "player", self.Owner.ResolvedPlayerName, "suffix", debugSuffix); TextNotificationsManager.Debug(FluentProvider.GetString(CheatUsed, arguments)); } bool IUnlocksRenderPlayer.RenderPlayerUnlocked => Enabled; } }