#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.Player)] [Desc("Enables defined prerequisites at game start for all players if the checkbox is enabled.")] public class LobbyPrerequisiteCheckboxInfo : TraitInfo, ILobbyOptions, ITechTreePrerequisiteInfo { [FieldLoader.Require] [Desc("Internal id for this checkbox.")] public readonly string ID = null; [FluentReference] [FieldLoader.Require] [Desc("Display name for this checkbox.")] public readonly string Label = null; [FluentReference] [Desc("Description name for this checkbox.")] public readonly string Description = null; [Desc("Default value of the checkbox in the lobby.")] public readonly bool Enabled = false; [Desc("Prevent the checkbox from being changed from its default value.")] public readonly bool Locked = false; [Desc("Display the checkbox in the lobby.")] public readonly bool Visible = true; [Desc("Display order for the checkbox in the lobby.")] public readonly int DisplayOrder = 0; [FieldLoader.Require] [Desc("Prerequisites to grant when this checkbox is enabled.")] public readonly HashSet Prerequisites = new(); IEnumerable ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info) { return Prerequisites; } IEnumerable ILobbyOptions.LobbyOptions(MapPreview map) { yield return new LobbyBooleanOption(map, ID, Label, Description, Visible, DisplayOrder, Enabled, Locked); } public override object Create(ActorInitializer init) { return new LobbyPrerequisiteCheckbox(this); } } public class LobbyPrerequisiteCheckbox : INotifyCreated, ITechTreePrerequisite { readonly LobbyPrerequisiteCheckboxInfo info; HashSet prerequisites = new(); public LobbyPrerequisiteCheckbox(LobbyPrerequisiteCheckboxInfo info) { this.info = info; } void INotifyCreated.Created(Actor self) { var enabled = self.World.LobbyInfo.GlobalSettings.OptionOrDefault(info.ID, info.Enabled); if (enabled) prerequisites = info.Prerequisites; } IEnumerable ITechTreePrerequisite.ProvidesPrerequisites => prerequisites; } }