#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.World)] [Desc("Controls the build radius checkboxes in the lobby options.")] public class MapBuildRadiusInfo : TraitInfo, ILobbyOptions { [FluentReference] [Desc("Descriptive label for the ally build radius checkbox in the lobby.")] public readonly string AllyBuildRadiusCheckboxLabel = "checkbox-ally-build-radius.label"; [FluentReference] [Desc("Tooltip description for the ally build radius checkbox in the lobby.")] public readonly string AllyBuildRadiusCheckboxDescription = "checkbox-ally-build-radius.description"; [Desc("Default value of the ally build radius checkbox in the lobby.")] public readonly bool AllyBuildRadiusCheckboxEnabled = true; [Desc("Prevent the ally build radius state from being changed in the lobby.")] public readonly bool AllyBuildRadiusCheckboxLocked = false; [Desc("Whether to display the ally build radius checkbox in the lobby.")] public readonly bool AllyBuildRadiusCheckboxVisible = true; [Desc("Display order for the ally build radius checkbox in the lobby.")] public readonly int AllyBuildRadiusCheckboxDisplayOrder = 0; [FluentReference] [Desc("Tooltip description for the build radius checkbox in the lobby.")] public readonly string BuildRadiusCheckboxLabel = "checkbox-build-radius.label"; [FluentReference] [Desc("Tooltip description for the build radius checkbox in the lobby.")] public readonly string BuildRadiusCheckboxDescription = "checkbox-build-radius.description"; [Desc("Default value of the build radius checkbox in the lobby.")] public readonly bool BuildRadiusCheckboxEnabled = true; [Desc("Prevent the build radius state from being changed in the lobby.")] public readonly bool BuildRadiusCheckboxLocked = false; [Desc("Display the build radius checkbox in the lobby.")] public readonly bool BuildRadiusCheckboxVisible = true; [Desc("Display order for the build radius checkbox in the lobby.")] public readonly int BuildRadiusCheckboxDisplayOrder = 0; IEnumerable ILobbyOptions.LobbyOptions(MapPreview map) { yield return new LobbyBooleanOption(map, "allybuild", AllyBuildRadiusCheckboxLabel, AllyBuildRadiusCheckboxDescription, AllyBuildRadiusCheckboxVisible, AllyBuildRadiusCheckboxDisplayOrder, AllyBuildRadiusCheckboxEnabled, AllyBuildRadiusCheckboxLocked); yield return new LobbyBooleanOption(map, "buildradius", BuildRadiusCheckboxLabel, BuildRadiusCheckboxDescription, BuildRadiusCheckboxVisible, BuildRadiusCheckboxDisplayOrder, BuildRadiusCheckboxEnabled, BuildRadiusCheckboxLocked); } public override object Create(ActorInitializer init) { return new MapBuildRadius(this); } } public class MapBuildRadius : INotifyCreated { readonly MapBuildRadiusInfo info; public bool AllyBuildRadiusEnabled { get; private set; } public bool BuildRadiusEnabled { get; private set; } public MapBuildRadius(MapBuildRadiusInfo info) { this.info = info; } void INotifyCreated.Created(Actor self) { AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings .OptionOrDefault("allybuild", info.AllyBuildRadiusCheckboxEnabled); BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings .OptionOrDefault("buildradius", info.BuildRadiusCheckboxEnabled); } } }