#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.D2k.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Traits { [Desc("Sandworms use this attack model.")] sealed class AttackSwallowInfo : AttackFrontalInfo { [Desc("The number of ticks it takes to return underground.")] public readonly int ReturnDelay = 60; [Desc("The number of ticks it takes to get in place under the target to attack.")] public readonly int AttackDelay = 30; [GrantedConditionReference] [Desc("The condition to grant to self while attacking.")] public readonly string AttackingCondition = null; public readonly string WormAttackSound = "WORM.WAV"; [NotificationReference("Speech")] public readonly string WormAttackNotification = "WormAttack"; [FluentReference] public readonly string WormAttackTextNotification = "notification-worm-attack"; public override object Create(ActorInitializer init) { return new AttackSwallow(init.Self, this); } } sealed class AttackSwallow : AttackFrontal { public new readonly AttackSwallowInfo Info; public AttackSwallow(Actor self, AttackSwallowInfo info) : base(self, info) { Info = info; } public override void DoAttack(Actor self, in Target target) { // This is so that the worm does not launch an attack against a target that has reached solid rock if (target.Type != TargetType.Actor || !CanAttack(self, target)) { self.CancelActivity(); return; } var a = ChooseArmamentsForTarget(target, true).FirstOrDefault(); if (a == null) return; if (!target.IsInRange(self.CenterPosition, a.MaxRange())) return; self.QueueActivity(false, new SwallowActor(self, target, a, facing)); } public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor) { return new SwallowTarget(self, newTarget, allowMove, forceAttack); } public sealed class SwallowTarget : Attack { public SwallowTarget(Actor self, in Target target, bool allowMovement, bool forceAttack) : base(self, target, allowMovement, forceAttack) { } protected override Target RecalculateTarget(Actor self, out bool targetIsHiddenActor) { // Worms ignore visibility, so don't need to recalculate targets targetIsHiddenActor = false; return target; } protected override void DoAttack(Actor self, AttackFrontal attack, IEnumerable armaments) { attack.DoAttack(self, target); } } } }