#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits.Render { public class WithVoxelWalkerBodyInfo : TraitInfo, IRenderActorPreviewVoxelsInfo, Requires, Requires, Requires { public readonly string Sequence = "idle"; [Desc("The speed of the walker's legs.")] public readonly int TickRate = 5; [Desc("Defines if the Voxel should have a shadow.")] public readonly bool ShowShadow = true; public override object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.Self, this); } public IEnumerable RenderPreviewVoxels( ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func orientation, int facings, PaletteReference p) { var model = init.World.ModelCache.GetModelSequence(image, Sequence); var body = init.Actor.TraitInfo(); var frame = init.GetValue(this, 0); yield return new ModelAnimation(model, () => WVec.Zero, () => new[] { body.QuantizeOrientation(orientation(), facings) }, () => false, () => frame, ShowShadow); } } public class WithVoxelWalkerBody : ITick, IActorPreviewInitModifier, IAutoMouseBounds { readonly WithVoxelWalkerBodyInfo info; readonly IMove movement; readonly ModelAnimation modelAnimation; readonly RenderVoxels rv; uint tick, frame, frames; public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info) { this.info = info; movement = self.Trait(); var body = self.Trait(); rv = self.Trait(); var model = self.World.ModelCache.GetModelSequence(rv.Image, info.Sequence); frames = model.Frames; modelAnimation = new ModelAnimation(model, () => WVec.Zero, () => new[] { body.QuantizeOrientation(self, self.Orientation) }, () => false, () => frame, info.ShowShadow); rv.Add(modelAnimation); } void ITick.Tick(Actor self) { if (movement.CurrentMovementTypes.HasFlag(MovementType.Horizontal) || movement.CurrentMovementTypes.HasFlag(MovementType.Turn)) tick++; if (tick < info.TickRate) return; tick = 0; if (++frame == frames) frame = 0; } void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits) { inits.Add(new BodyAnimationFrameInit(frame)); } Rectangle IAutoMouseBounds.AutoMouseoverBounds(Actor self, WorldRenderer wr) { return modelAnimation.ScreenBounds(self.CenterPosition, wr, rv.Info.Scale); } } public class BodyAnimationFrameInit : ValueActorInit { public BodyAnimationFrameInit(uint value) : base(value) { } } }