#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using Eluant; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Scripting; namespace OpenRA.Mods.Common.Scripting { [ScriptGlobal("Actor")] public class ActorGlobal : ScriptGlobal { public ActorGlobal(ScriptContext context) : base(context) { } ActorInit CreateInit(string initName, LuaValue value) { // Find the requested type var initType = Game.ModData.ObjectCreator.FindType(initName + "Init"); if (initType == null) throw new LuaException("Unknown initializer type '{0}'".F(initName)); // Construct the ActorInit. var init = (ActorInit)FormatterServices.GetUninitializedObject(initType); var initializers = initType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) .Where(m => m.Name == "Initialize" && m.GetParameters().Length == 1); foreach (var initializer in initializers) { var parameterType = initializer.GetParameters().First().ParameterType; var valueType = parameterType.IsEnum ? Enum.GetUnderlyingType(parameterType) : parameterType; // Try and coerce the table value to the required type object clrValue; if (!value.TryGetClrValue(valueType, out clrValue)) continue; initializer.Invoke(init, new[] { clrValue }); return init; } var types = initializers.Select(y => y.GetParameters()[0].ParameterType.Name).JoinWith(", "); throw new LuaException("Invalid data type for '{0}' (expected one of {1})".F(initName, types)); } [Desc("Create a new actor. initTable specifies a list of key-value pairs that defines the initial parameters for the actor's traits.")] public Actor Create(string type, bool addToWorld, LuaTable initTable) { var initDict = new TypeDictionary(); // Convert table entries into ActorInits foreach (var kv in initTable) { using (kv.Key) using (kv.Value) initDict.Add(CreateInit(kv.Key.ToString(), kv.Value)); } var owner = initDict.GetOrDefault(); if (owner == null) throw new LuaException("Tried to create actor '{0}' with an invalid or no owner init!".F(type)); // The actor must be added to the world at the end of the tick var a = Context.World.CreateActor(false, type, initDict); if (addToWorld) Context.World.AddFrameEndTask(w => w.Add(a)); return a; } [Desc("Returns the build time (in ticks) of the requested unit type.", "An optional second value can be used to exactly specify the producing queue type.")] public int BuildTime(string type, string queue = null) { ActorInfo ai; if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai)) throw new LuaException("Unknown actor type '{0}'".F(type)); var bi = ai.TraitInfoOrDefault(); if (bi == null) return 0; var time = bi.BuildDuration; if (time == -1) { var valued = ai.TraitInfoOrDefault(); if (valued == null) return 0; else time = valued.Cost; } int pbi; if (queue != null) { var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos() .Where(x => x.Type == queue)).FirstOrDefault(); if (pqueue == null) throw new LuaException("The specified queue '{0}' does not exist!".F(queue)); pbi = pqueue.BuildDurationModifier; } else { var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos() .Where(x => bi.Queue.Contains(x.Type))).FirstOrDefault(); if (pqueue == null) throw new LuaException("No actors can produce actor '{0}'!".F(type)); pbi = pqueue.BuildDurationModifier; } time = time * bi.BuildDurationModifier * pbi / 10000; return time; } [Desc("Returns the cruise altitude of the requested unit type (zero if it is ground-based).")] public int CruiseAltitude(string type) { ActorInfo ai; if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai)) throw new LuaException("Unknown actor type '{0}'".F(type)); var pi = ai.TraitInfoOrDefault(); return pi != null ? pi.GetCruiseAltitude().Length : 0; } public int Cost(string type) { ActorInfo ai; if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai)) throw new LuaException("Unknown actor type '{0}'".F(type)); var vi = ai.TraitInfoOrDefault(); if (vi == null) throw new LuaException("Actor type '{0}' does not have the Valued trait required to get the Cost.".F(type)); return vi.Cost; } } }