#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; namespace OpenRA.Graphics { public struct SpriteRenderable : IRenderable, IFinalizedRenderable { public static readonly IEnumerable None = new IRenderable[0].AsEnumerable(); readonly Sprite sprite; readonly WPos pos; readonly WVec offset; readonly int zOffset; readonly PaletteReference palette; readonly float scale; readonly bool isDecoration; public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration) { this.sprite = sprite; this.pos = pos; this.offset = offset; this.zOffset = zOffset; this.palette = palette; this.scale = scale; this.isDecoration = isDecoration; } public WPos Pos { get { return pos + offset; } } public WVec Offset { get { return offset; } } public PaletteReference Palette { get { return palette; } } public int ZOffset { get { return zOffset; } } public bool IsDecoration { get { return isDecoration; } } public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); } public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); } public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); } public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); } float2 ScreenPosition(WorldRenderer wr) { return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2(); } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale); } public void RenderDebugGeometry(WorldRenderer wr) { var offset = ScreenPosition(wr) + sprite.Offset; Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) { var offset = ScreenPosition(wr) + sprite.Offset; return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y); } } }