#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion namespace OpenRA.Traits { [Desc("Attach this to the player actor.")] public class DeveloperModeInfo : ITraitInfo { public int Cash = 20000; public int ResourceGrowth = 100; public bool FastBuild; public bool FastCharge; public bool DisableShroud; public bool PathDebug; public bool UnlimitedPower; public bool BuildAnywhere; public bool ShowCombatGeometry; public bool ShowDebugGeometry; public bool ShowDepthPreview; public bool ShowActorTags; public object Create(ActorInitializer init) { return new DeveloperMode(this); } } public class DeveloperMode : IResolveOrder, ISync { DeveloperModeInfo info; [Sync] public bool FastCharge; [Sync] public bool AllTech; [Sync] public bool FastBuild; [Sync] public bool DisableShroud; [Sync] public bool PathDebug; [Sync] public bool UnlimitedPower; [Sync] public bool BuildAnywhere; // Client side only public bool ShowCombatGeometry; public bool ShowDebugGeometry; public bool ShowDepthPreview; public bool ShowActorTags; public bool EnableAll; public DeveloperMode(DeveloperModeInfo info) { this.info = info; FastBuild = info.FastBuild; FastCharge = info.FastCharge; DisableShroud = info.DisableShroud; PathDebug = info.PathDebug; UnlimitedPower = info.UnlimitedPower; BuildAnywhere = info.BuildAnywhere; ShowCombatGeometry = info.ShowCombatGeometry; ShowDebugGeometry = info.ShowDebugGeometry; ShowDepthPreview = info.ShowDepthPreview; ShowActorTags = info.ShowActorTags; } public void ResolveOrder(Actor self, Order order) { if (!self.World.AllowDevCommands) return; switch (order.OrderString) { case "DevAll": { EnableAll ^= true; AllTech = FastCharge = FastBuild = DisableShroud = UnlimitedPower = BuildAnywhere = EnableAll; if (EnableAll) { self.Owner.Shroud.ExploreAll(self.World); var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; self.Trait().GiveCash(amount); } else { self.Owner.Shroud.ResetExploration(); } self.Owner.Shroud.Disabled = DisableShroud; if (self.World.LocalPlayer == self.Owner) self.World.RenderPlayer = DisableShroud ? null : self.Owner; break; } case "DevEnableTech": { AllTech ^= true; break; } case "DevFastCharge": { FastCharge ^= true; break; } case "DevFastBuild": { FastBuild ^= true; break; } case "DevGiveCash": { var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash; self.Trait().GiveCash(amount); break; } case "DevGrowResources": { foreach (var a in self.World.ActorsWithTrait()) { for (var i = 0; i < info.ResourceGrowth; i++) a.Trait.Seed(a.Actor); } break; } case "DevVisibility": { DisableShroud ^= true; self.Owner.Shroud.Disabled = DisableShroud; if (self.World.LocalPlayer == self.Owner) self.World.RenderPlayer = DisableShroud ? null : self.Owner; break; } case "DevPathDebug": { PathDebug ^= true; break; } case "DevGiveExploration": { self.Owner.Shroud.ExploreAll(self.World); break; } case "DevResetExploration": { self.Owner.Shroud.ResetExploration(); break; } case "DevUnlimitedPower": { UnlimitedPower ^= true; break; } case "DevBuildAnywhere": { BuildAnywhere ^= true; break; } default: return; } Game.Debug("Cheat used: {0} by {1}", order.OrderString, self.Owner.PlayerName); } } }