#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Mods.Common.Traits; namespace OpenRA.Mods.Common.Pathfinder { /// /// Represents a graph with nodes and edges /// /// The type of node used in the graph public interface IGraph : IDisposable { /// /// Gets all the Connections for a given node in the graph /// List GetConnections(CPos position); /// /// Retrieves an object given a node in the graph /// T this[CPos pos] { get; set; } Func CustomBlock { get; set; } Func CustomCost { get; set; } int LaneBias { get; set; } bool InReverse { get; set; } Actor IgnoredActor { get; set; } World World { get; } Actor Actor { get; } } public struct GraphConnection { public static readonly CostComparer ConnectionCostComparer = CostComparer.Instance; public sealed class CostComparer : IComparer { public static readonly CostComparer Instance = new CostComparer(); CostComparer() { } public int Compare(GraphConnection x, GraphConnection y) { return x.Cost.CompareTo(y.Cost); } } public readonly CPos Destination; public readonly int Cost; public GraphConnection(CPos destination, int cost) { Destination = destination; Cost = cost; } } sealed class PathGraph : IGraph { public Actor Actor { get; private set; } public World World { get; private set; } public Func CustomBlock { get; set; } public Func CustomCost { get; set; } public int LaneBias { get; set; } public bool InReverse { get; set; } public Actor IgnoredActor { get; set; } readonly CellConditions checkConditions; readonly MobileInfo mobileInfo; readonly MobileInfo.WorldMovementInfo worldMovementInfo; readonly CellInfoLayerPool.PooledCellInfoLayer pooledLayer; CellLayer cellInfo; public PathGraph(CellInfoLayerPool layerPool, MobileInfo mobileInfo, Actor actor, World world, bool checkForBlocked) { pooledLayer = layerPool.Get(); cellInfo = pooledLayer.Layer; World = world; this.mobileInfo = mobileInfo; worldMovementInfo = mobileInfo.GetWorldMovementInfo(world); Actor = actor; LaneBias = 1; checkConditions = checkForBlocked ? CellConditions.TransientActors : CellConditions.None; } // Sets of neighbors for each incoming direction. These exclude the neighbors which are guaranteed // to be reached more cheaply by a path through our parent cell which does not include the current cell. // For horizontal/vertical directions, the set is the three cells 'ahead'. For diagonal directions, the set // is the three cells ahead, plus the two cells to the side, which we cannot exclude without knowing if // the cell directly between them and our parent is passable. static readonly CVec[][] DirectedNeighbors = { new[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1), new CVec(-1, 0), new CVec(-1, 1) }, new[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1) }, new[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) }, new[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1) }, CVec.Directions, new[] { new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) }, new[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) }, new[] { new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) }, new[] { new CVec(1, -1), new CVec(1, 0), new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) }, }; public List GetConnections(CPos position) { var previousPos = cellInfo[position].PreviousPos; var dx = position.X - previousPos.X; var dy = position.Y - previousPos.Y; var index = dy * 3 + dx + 4; var directions = DirectedNeighbors[index]; var validNeighbors = new List(directions.Length); for (var i = 0; i < directions.Length; i++) { var neighbor = position + directions[i]; var movementCost = GetCostToNode(neighbor, directions[i]); if (movementCost != Constants.InvalidNode) validNeighbors.Add(new GraphConnection(neighbor, movementCost)); } return validNeighbors; } int GetCostToNode(CPos destNode, CVec direction) { var movementCost = mobileInfo.MovementCostToEnterCell(worldMovementInfo, Actor, destNode, IgnoredActor, checkConditions); if (movementCost != int.MaxValue && !(CustomBlock != null && CustomBlock(destNode))) return CalculateCellCost(destNode, direction, movementCost); return Constants.InvalidNode; } int CalculateCellCost(CPos neighborCPos, CVec direction, int movementCost) { var cellCost = movementCost; if (direction.X * direction.Y != 0) cellCost = (cellCost * 34) / 24; if (CustomCost != null) { var customCost = CustomCost(neighborCPos); if (customCost == Constants.InvalidNode) return Constants.InvalidNode; cellCost += customCost; } // directional bonuses for smoother flow! if (LaneBias != 0) { var ux = neighborCPos.X + (InReverse ? 1 : 0) & 1; var uy = neighborCPos.Y + (InReverse ? 1 : 0) & 1; if ((ux == 0 && direction.Y < 0) || (ux == 1 && direction.Y > 0)) cellCost += LaneBias; if ((uy == 0 && direction.X < 0) || (uy == 1 && direction.X > 0)) cellCost += LaneBias; } return cellCost; } public CellInfo this[CPos pos] { get { return cellInfo[pos]; } set { cellInfo[pos] = value; } } public void Dispose() { pooledLayer.Dispose(); cellInfo = null; } } }