#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Orders; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { static class PrimaryExts { public static bool IsPrimaryBuilding(this Actor a) { var pb = a.TraitOrDefault(); return pb != null && pb.IsPrimary; } } [Desc("Used together with ClassicProductionQueue.")] public class PrimaryBuildingInfo : ITraitInfo, Requires { [UpgradeGrantedReference, Desc("The upgrades to grant while the primary building.")] public readonly string[] Upgrades = { "primary" }; [Desc("The speech notification to play when selecting a primary building.")] public readonly string SelectionNotification = "PrimaryBuildingSelected"; public object Create(ActorInitializer init) { return new PrimaryBuilding(init.Self, this); } } public class PrimaryBuilding : IIssueOrder, IResolveOrder { readonly PrimaryBuildingInfo info; readonly UpgradeManager manager; public bool IsPrimary { get; private set; } public PrimaryBuilding(Actor self, PrimaryBuildingInfo info) { this.info = info; manager = self.Trait(); } public IEnumerable Orders { get { yield return new DeployOrderTargeter("PrimaryProducer", 1); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID == "PrimaryProducer") return new Order(order.OrderID, self, false); return null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "PrimaryProducer") SetPrimaryProducer(self, !IsPrimary); } public void SetPrimaryProducer(Actor self, bool state) { if (state == false) { IsPrimary = false; foreach (var up in info.Upgrades) manager.RevokeUpgrade(self, up, this); return; } // TODO: THIS IS SHIT // Cancel existing primaries foreach (var p in self.Info.TraitInfo().Produces) { var productionType = p; // benign closure hazard foreach (var b in self.World .ActorsWithTrait() .Where(a => a.Actor.Owner == self.Owner && a.Trait.IsPrimary && a.Actor.Info.TraitInfo().Produces.Contains(productionType))) b.Trait.SetPrimaryProducer(b.Actor, false); } IsPrimary = true; foreach (var up in info.Upgrades) manager.GrantUpgrade(self, up, this); Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SelectionNotification, self.Owner.Faction.InternalName); } } }