#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public enum VisibilityType { Footprint, CenterPosition } [Desc("The actor stays invisible under the shroud.")] public class HiddenUnderShroudInfo : ITraitInfo, IDefaultVisibilityInfo { [Desc("Players with these stances can always see the actor.")] public readonly Stance AlwaysVisibleStances = Stance.Ally; [Desc("Possible values are CenterPosition (reveal when the center is visible) and ", "Footprint (reveal when any footprint cell is visible).")] public readonly VisibilityType Type = VisibilityType.Footprint; public virtual object Create(ActorInitializer init) { return new HiddenUnderShroud(this); } } public class HiddenUnderShroud : IDefaultVisibility, IRenderModifier { protected readonly HiddenUnderShroudInfo Info; public HiddenUnderShroud(HiddenUnderShroudInfo info) { Info = info; } protected virtual bool IsVisibleInner(Actor self, Player byPlayer) { if (Info.Type == VisibilityType.Footprint) return byPlayer.Shroud.AnyExplored(self.OccupiesSpace.OccupiedCells()); return byPlayer.Shroud.IsExplored(self.CenterPosition); } public bool IsVisible(Actor self, Player byPlayer) { if (byPlayer == null) return true; var stance = self.Owner.Stances[byPlayer]; return Info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer); } public IEnumerable ModifyRender(Actor self, WorldRenderer wr, IEnumerable r) { return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None; } } }