#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Traits { [Desc("Rendered together with an attack.")] public class WithAttackOverlayInfo : ITraitInfo, Requires { [FieldLoader.Require] [Desc("Sequence name to use")] [SequenceReference] public readonly string Sequence = null; [Desc("Custom palette name")] [PaletteReference("IsPlayerPalette")] public readonly string Palette = null; [Desc("Custom palette is a player palette BaseName")] public readonly bool IsPlayerPalette = false; public object Create(ActorInitializer init) { return new WithAttackOverlay(init, this); } } public class WithAttackOverlay : INotifyAttack { readonly Animation overlay; readonly RenderSprites renderSprites; readonly WithAttackOverlayInfo info; bool attacking; public WithAttackOverlay(ActorInitializer init, WithAttackOverlayInfo info) { this.info = info; renderSprites = init.Self.Trait(); overlay = new Animation(init.World, renderSprites.GetImage(init.Self)); renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking), info.Palette, info.IsPlayerPalette); } public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { attacking = true; overlay.PlayThen(info.Sequence, () => attacking = false); } } }