#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Commands { [TraitLocation(SystemActors.World)] [Desc("Enables visualization commands via the chatbox. Attach this to the world actor.")] public class DebugVisualizationCommandsInfo : TraitInfo { } public class DebugVisualizationCommands : IChatCommand, IWorldLoaded { [TranslationReference] static readonly string CombatGeometryDescription = "combat-geometry-description"; [TranslationReference] static readonly string RenderGeometryDescription = "render-geometry-description"; [TranslationReference] static readonly string ScreenMapOverlayDescription = "screen-map-overlay-description"; [TranslationReference] static readonly string DepthBufferDescription = "depth-buffer-description"; [TranslationReference] static readonly string ActorTagsOverlayDescripition = "actor-tags-overlay-description"; readonly IDictionary Handler)> commandHandlers = new Dictionary Handler)> { { "combat-geometry", (CombatGeometryDescription, CombatGeometry) }, { "render-geometry", (RenderGeometryDescription, RenderGeometry) }, { "screen-map", (ScreenMapOverlayDescription, ScreenMap) }, { "depth-buffer", (DepthBufferDescription, DepthBuffer) }, { "actor-tags", (ActorTagsOverlayDescripition, ActorTags) }, }; DebugVisualizations debugVis; DeveloperMode devMode; public void WorldLoaded(World w, WorldRenderer wr) { var world = w; debugVis = world.WorldActor.TraitOrDefault(); if (world.LocalPlayer != null) devMode = world.LocalPlayer.PlayerActor.Trait(); if (debugVis == null) return; var console = world.WorldActor.Trait(); var help = world.WorldActor.Trait(); foreach (var command in commandHandlers) { if (command.Key == "depth-buffer" && !w.Map.Grid.EnableDepthBuffer) continue; console.RegisterCommand(command.Key, this); help.RegisterHelp(command.Key, command.Value.Description); } } static void CombatGeometry(DebugVisualizations debugVis, DeveloperMode devMode) { debugVis.CombatGeometry ^= true; } static void RenderGeometry(DebugVisualizations debugVis, DeveloperMode devMode) { debugVis.RenderGeometry ^= true; } static void ScreenMap(DebugVisualizations debugVis, DeveloperMode devMode) { if (devMode == null || devMode.Enabled) debugVis.ScreenMap ^= true; } static void DepthBuffer(DebugVisualizations debugVis, DeveloperMode devMode) { debugVis.DepthBuffer ^= true; } static void ActorTags(DebugVisualizations debugVis, DeveloperMode devMode) { debugVis.ActorTags ^= true; } public void InvokeCommand(string name, string arg) { if (commandHandlers.TryGetValue(name, out var command)) command.Handler(debugVis, devMode); } } }