[Sequence.fcom] idle=0,1 damaged-idle=1,1 make=0,1 [Sequence.fact] idle=0,1 make=0,32,factmake build=1,25 damaged-idle=26,1 damaged-build=27,25 [Sequence.proc] idle=0,1 damaged-idle=1,1 make=0,*,procmake [Sequence.silo] idle=0,5 damaged-idle=5,5 make=0,*,silomake [Sequence.powr] idle=0,1 damaged-idle=1,1 make=0,*,powrmake [Sequence.apwr] idle=0,1 damaged-idle=1,1 make=0,*,apwrmake [Sequence.barr] idle=0,10 damaged-idle=10,10 make=0,*,barrmake [Sequence.tent] idle=0,10 damaged-idle=10,10 make=0,*,tentmake [Sequence.kenn] idle=0,1 damaged-idle=1,1 make=0,*,kennmake [Sequence.dome] idle=0,1 damaged-idle=1,1 make=0,*,domemake [Sequence.atek] idle=0,1 damaged-idle=1,1 make=0,*,atekmake [Sequence.stek] idle=0,1 damaged-idle=1,1 make=0,*,stekmake [Sequence.weap] idle=0,1 damaged-idle=1,1 make=0,*,weapmake build-top=0,4,weap2 damaged-build-top=4,4,weap2 idle-top=0,1,weap2 damaged-idle-top=4,1,weap2 [Sequence.hpad] idle=0,7 damaged-idle=7,7 make=0,*,hpadmake [Sequence.afld] idle=0,8 damaged-idle=8,8 make=0,*,afldmake [Sequence.spen] idle=0,1 damaged-idle=1,1 make=0,*,spenmake [Sequence.syrd] idle=0,1 damaged-idle=1,1 make=0,*,syrdmake [Sequence.fix] idle=0,1 damaged-idle=7,1 make=0,14,fixmake active=1,6 damaged-active=8,6 [Sequence.gun] idle=0,32 recoil=32,32 make=0,20,gunmake damaged-idle=64,32 damaged-recoil=96,32 [Sequence.agun] idle=0,32 damaged-idle=32,32 make=0,*,agunmake [Sequence.sam] idle=0,32 damaged-idle=34,32 make=0,*,sammake [Sequence.ftur] idle=0,1 damaged-idle=1,1 make=0,*,fturmake [Sequence.tsla] idle=0,1 damaged-idle=10,1 make=0,13,tslamake active=1,9 damaged-active=11,9 [Sequence.pbox] idle=0,1 damaged-idle=1,1 make=0,*,pboxmake [Sequence.hbox] idle=0,1 damaged-idle=1,1 make=0,*,hboxmake [Sequence.gap] idle=0,32 damaged-idle=32,32 make=0,*,gapmake [Sequence.iron] idle=0,11 damaged-idle=11,11 make=0,*,ironmake [Sequence.pdox] idle=0,29 damaged-idle=29,29 make=0,*,pdoxmake [Sequence.mslo] idle=0,1 damaged-idle=8,1 make=0,15,mslomake active=1,7 damaged-active=9,7 [Sequence.mcv] idle=0,* [Sequence.truk] idle=0,* [Sequence.harv] idle=0,32 harvest0=32,8 harvest1=40,8 harvest2=48,8 harvest3=56,8 harvest4=64,8 harvest5=72,8 harvest6=80,8 harvest7=88,8 empty=96,15 [Sequence.1tnk] idle=0,32 turret=32,32 [Sequence.2tnk] idle=0,32 turret=32,32 [Sequence.3tnk] idle=0,32 turret=32,32 [Sequence.4tnk] idle=0,32 turret=32,32 [Sequence.v2rl] idle=0,32 empty-idle=32,32 aim=64,8 empty-aim=72,8 [Sequence.arty] idle=0,32 [Sequence.jeep] idle=0,32 turret=32,32 muzzle=0,48,minigun [Sequence.apc] idle=0,32 muzzle=0,48,minigun [Sequence.mnly] idle=0,32 [Sequence.mrj] idle=0,32 spinner=32,32 [Sequence.mgg] idle=0,32 spinner=32,8 [Sequence.ss] idle=0,16 [Sequence.e1] stand=0,8 stand2=8,8 run-0=16,6 run-1=22,6 run-2=28,6 run-3=34,6 run-4=40,6 run-5=46,6 run-6=52,6 run-7=58,6 shoot-0=64,8 shoot-1=72,8 shoot-2=80,8 shoot-3=88,8 shoot-4=96,8 shoot-5=104,8 shoot-6=112,8 shoot-7=120,8 stand3=128,16 crawl-0=144,4 crawl-1=148,4 crawl-2=152,4 crawl-3=156,4 crawl-4=160,4 crawl-5=164,4 crawl-6=168,4 crawl-7=172,4 standup-0=176,2 standup-1=178,2 standup-2=180,2 standup-3=182,2 standup-4=184,2 standup-5=186,2 standup-6=188,2 standup-7=190,2 prone-shoot-0=192,8 prone-shoot-1=200,8 prone-shoot-2=208,8 prone-shoot-3=216,8 prone-shoot-4=224,8 prone-shoot-5=232,8 prone-shoot-6=240,8 prone-shoot-7=248,8 idle1=256,16 idle2=272,16 die1=288,8 die2=296,8 die3=304,8 die4=312,12 die5=324,18 [Sequence.clock] idle=0,* [Sequence.120mm] idle=0,1 [Sequence.e3] stand=0,8 stand2=8,8 run-0=16,6 run-1=22,6 run-2=28,6 run-3=34,6 run-4=40,6 run-5=46,6 run-6=52,6 run-7=58,6 [Sequence.e6] stand=0,8 stand2=8,8 run-0=16,6 run-1=22,6 run-2=28,6 run-3=34,6 run-4=40,6 run-6=54,6 run-7=60,6 die1=146,8 die2=154,8 die3=162,8 die4=170,12 die5=182,18 [Sequence.ca] idle=0,16 turret=0,32,turr [Sequence.dd] idle=0,16 turret=0,32,ssam [Sequence.pt] idle=0,16 turret=0,32,mgun [Sequence.medi] stand=0,8 run-0=8,6 run-1=14,6 run-2=20,6 run-3=26,6 run-4=32,6 run-5=38,6 run-6=44,6 run-7=50,6 heal=56,58 standup-0=114,2 standup-1=116,2 standup-2=118,2 standup-3=120,2 standup-4=122,2 standup-5=124,2 standup-6=126,2 standup-7=128,2 die2=201,8 die3=209,8 die4=217,12 die5=229,18 [Sequence.explosion] 1=0,4,piff 2=0,8,piffpiff 3=0,14,napalm2 4=0,14,veh-hit3 5=0,22,veh-hit2 6w=0,27,atomsfx 1w=0,10,h2o_exp3 5w=0,10,h2o_exp1 3w=0,14,napalm2 6=0,27,atomsfx 4w=0,10,h2o_exp2 2w=0,10,h2o_exp3 7=0,18,fball1 [Sequence.lst] idle=0,1 [Sequence.pips] groups=8,10 ore=0,2 cargo=5,3 medic=20,1 ready=3,1 hold=4,1 [Sequence.mig] idle=0,16 [Sequence.yak] idle=0,16 [Sequence.heli] idle=0,32 rotor=0,4,lrotor slow-rotor=4,8,lrotor [Sequence.hind] idle=0,32 rotor=0,4,lrotor slow-rotor=4,8,lrotor [Sequence.tran] idle=0,32 rotor=0,4,lrotor rotor2=0,4,rrotor slow-rotor=4,8,lrotor slow-rotor2=4,8,rrotor [Sequence.v2] idle=0,32 [Sequence.flagfly] idle=0,14 [Sequence.smoke_m] idle=0,91 loop=49,42 end=0,26