Player: MissionObjectives: Cooperative: True PlayerResources: DefaultCash: 5000 World: MissionData: Briefing: One of our outposts is under heavy attack from a nearby Soviet base. Einstein, Tanya and many of our forces were evacuated by helicopter, but were shot down on the other side of the river. Fortunately they survived the crash, but are now stranded in enemy territory and must fight their way out. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, those left at the base need to fend off Soviet attacks.\n LuaScript: Scripts: campaign.lua, utils.lua, evacuation.lua ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal Default: normal TimeLimitManager: TimeLimitLocked: True ^Palettes: IndexedPlayerPalette: PlayerIndex: Allies: 224, 224, 225, 225, 226, 184, 185, 186, 187, 188, 188, 189, 190, 190, 191, 191 Allies1: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175 Allies2: 208, 208, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 154, 155, 143 IndexedPlayerPalette@NOSHADOW: PlayerIndex: Allies: 224, 224, 225, 225, 226, 184, 185, 186, 187, 188, 188, 189, 190, 190, 191, 191 Allies1: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175 Allies2: 208, 208, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 154, 155, 143 E1: ScriptTags: E2: ScriptTags: DOG: ScriptTags: 3TNK: ScriptTags: TRAN.Husk1: WithIdleOverlay@Burns: Image: fire Sequence: 1 IsDecoration: True TRAN.Husk2: WithIdleOverlay@Burns: Image: fire Sequence: 1 IsDecoration: True E7: Passenger: Weight: 0 Buildable: Prerequisites: ~disabled EINSTEIN: Passenger: Weight: 0 V01: SpawnActorOnDeath: Actor: healcrate TRAN: -Selectable: Buildable: Prerequisites: ~disabled RevealsShroud: Range: 0c0 Interactable: 2TNK: Buildable: Prerequisites: ~vehicles.allies MECH: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled SYRD: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled 4TNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled APC: Buildable: Prerequisites: ~disabled MNLY: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled MGG: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled CTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled Camera.SAM: Inherits: CAMERA RevealsShroud: Range: 2c0 powerproxy.paras1: Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E1,E2,3TNK powerproxy.paras2: Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E1,E2,E2