--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] MissleSubs = { MSub1, MSub2, MSub3, MSub4 } VolkovEntryPath = { LSTEntry.Location, LZ.Location } VolkovandFriend = { "volk", "delphi" } InsertionTransport = "lst.reinforcement" SamSites = { Sam1, Sam2, Sam3, Sam4, Sam5, Sam6, Sam7, Sam8, Sam9, Sam10, Sam11, Sam12 } PrimaryTargets = { BioLab, Silo1, Silo2 } TimerTicks = DateTime.Minutes(8) Shocktroopers = { Shok1, Shok2, Shok3, Shok4 } InnerPatrolPaths = { { InnerPatrol2.Location, InnerPatrol3.Location, InnerPatrol4.Location, InnerPatrol1.Location }, { InnerPatrol3.Location, InnerPatrol2.Location, InnerPatrol1.Location, InnerPatrol4.Location }, { InnerPatrol4.Location, InnerPatrol1.Location, InnerPatrol2.Location, InnerPatrol3.Location }, { InnerPatrol1.Location, InnerPatrol4.Location, InnerPatrol3.Location, InnerPatrol2.Location } } OuterPatrols = { { TeamOne1, TeamOne2, TeamOne3 }, { TeamTwo1, TeamTwo2, TeamTwo3 }, { TeamThree1, TeamThree2, TeamThree3 }, { TeamFour1, TeamFour2, TeamFour3 }, { TeamFive1, TeamFive2, TeamFive3 } } OuterPatrolPaths = { { OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location }, { OuterPatrol5.Location, OuterPatrol4.Location, OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location }, { OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location }, { OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location }, { OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location, OuterPatrol5.Location, OuterPatrol4.Location } } GroupPatrol = function(units, waypoints, delay) local i = 1 local stop = false Utils.Do(units, function(unit) Trigger.OnIdle(unit, function() if stop then return end if unit.Location == waypoints[i] then local bool = Utils.All(units, function(actor) return actor.IsIdle end) if bool then stop = true i = i + 1 if i > #waypoints then i = 1 end Trigger.AfterDelay(delay, function() stop = false end) end else unit.AttackMove(waypoints[i]) end end) end) end StartPatrols = function() for i = 1, 5 do GroupPatrol(OuterPatrols[i], OuterPatrolPaths[i], DateTime.Seconds(3)) end for i = 1, 4 do Trigger.AfterDelay(DateTime.Seconds(3* (i - 1)), function() Trigger.OnIdle(Shocktroopers[i], function() Shocktroopers[i].Patrol(InnerPatrolPaths[i]) end) end) end end LabInfiltrated = false SetupTriggers = function() Trigger.OnAllKilled(SamSites, function() USSR.MarkCompletedObjective(KillSams) SendInBombers() end) Trigger.OnInfiltrated(BioLab, function() Media.DisplayMessage(UserInterface.GetFluentMessage("plans-stolen-erase-data"), UserInterface.GetFluentMessage("scientist")) Trigger.AfterDelay(DateTime.Seconds(5), function() USSR.MarkCompletedObjective(InfiltrateLab) LabInfiltrated = true SendInBombers() end) end) Trigger.OnKilled(BioLab, function() if not LabInfiltrated then USSR.MarkFailedObjective(InfiltrateLab) end end) Trigger.OnAllKilled(PrimaryTargets, function() USSR.MarkCompletedObjective(DestroyFacility) USSR.MarkCompletedObjective(VolkovSurvive) end) Trigger.OnAllKilled(MissleSubs, function() if not VolkovArrived then USSR.MarkFailedObjective(KillPower) end end) end SendInBombers = function() if LabInfiltrated and USSR.IsObjectiveCompleted(KillSams) then local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = USSR }) proxy.TargetAirstrike(TacticalNuke1.CenterPosition, Angle.SouthWest) proxy.TargetAirstrike(TacticalNuke2.CenterPosition, Angle.SouthWest) proxy.TargetAirstrike(TacticalNuke3.CenterPosition, Angle.SouthWest) proxy.Destroy() end end SendInVolkov = function() if not VolkovArrived then USSR.MarkCompletedObjective(KillPower) Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2] VolkovArrived = true Trigger.OnKilled(teamVolkov[1], function() USSR.MarkFailedObjective(VolkovSurvive) end) Trigger.OnAddedToWorld(teamVolkov[1], function(a) Media.DisplayMessage(UserInterface.GetFluentMessage("software-update-failed-manual-targets"), UserInterface.GetFluentMessage("volkov")) end) Trigger.OnAddedToWorld(teamVolkov[2], function(b) Trigger.OnKilled(b, function() if not LabInfiltrated then USSR.MarkFailedObjective(InfiltrateLab) end end) end) end end Ticked = TimerTicks Tick = function() if Turkey.PowerState ~= "Normal" then SendInVolkov() end if Ticked > 0 then if (Ticked % DateTime.Seconds(1)) == 0 then Timer = UserInterface.GetFluentMessage("missiles-launch-in", { ["time"] = Utils.FormatTime(Ticked) }) UserInterface.SetMissionText(Timer, TimerColor) end Ticked = Ticked - 1 elseif Ticked == 0 then UserInterface.SetMissionText(UserInterface.GetFluentMessage("too-late"), USSR.Color) Turkey.MarkCompletedObjective(LaunchMissles) end end WorldLoaded = function() USSR = Player.GetPlayer("USSR") Turkey = Player.GetPlayer("Turkey") InitObjectives(USSR) LaunchMissles = AddPrimaryObjective(Turkey, "") KillPower = AddPrimaryObjective(USSR, "kill-power") InfiltrateLab = AddPrimaryObjective(USSR, "infiltrate-bio-weapons-lab-scientist") DestroyFacility = AddPrimaryObjective(USSR, "destroy-bio-weapons-lab-missile-silos") KillSams = AddSecondaryObjective(USSR, "destroy-all-sam-sites-strategic-bombers") VolkovSurvive = AddPrimaryObjective(USSR, "volkov-survive") Trigger.AfterDelay(DateTime.Minutes(3), function() Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(5), function() Media.PlaySpeechNotification(USSR, "WarningThreeMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(7), function() Media.PlaySpeechNotification(USSR, "WarningOneMinuteRemaining") end) StartPatrols() SetupTriggers() Camera.Position = DefaultCameraPosition.CenterPosition TimerColor = Turkey.Color end