#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using OpenRA.GameRules; using OpenRA.Traits; using System.Linq; namespace OpenRA.Mods.RA.Activities { class HeliFly : IActivity { readonly float2 Dest; public HeliFly(float2 dest) { Dest = dest; } public IActivity NextActivity { get; set; } bool isCanceled; public IActivity Tick(Actor self) { if (isCanceled) return NextActivity; var unit = self.traits.Get(); var info = self.Info.Traits.Get(); if (unit.Altitude != info.CruiseAltitude) { unit.Altitude += Math.Sign(info.CruiseAltitude - unit.Altitude); return this; } // Prevent multiple units from stacking together var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, info.IdealSeparation) .Where(a => a.traits.Contains()); var f = otherHelis .Select(h => GetRepulseForce(self, h)) .Aggregate(float2.Zero, (a, b) => a + b); var dist = Dest - self.CenterLocation + f; if (float2.WithinEpsilon(float2.Zero, dist, 2)) { self.CenterLocation = Dest; self.Location = ((1 / 24f) * self.CenterLocation).ToInt2(); return NextActivity; } var desiredFacing = Util.GetFacing(dist, unit.Facing); Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get().ROT); var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); self.CenterLocation += (rawSpeed / dist.Length) * dist; self.Location = ((1 / 24f) * self.CenterLocation).ToInt2(); return this; } // Todo: Duplicated from HeliAttack const float Epsilon = .5f; float2 GetRepulseForce(Actor self, Actor h) { if (self == h) return float2.Zero; var d = self.CenterLocation - h.CenterLocation; if (d.LengthSquared < Epsilon) return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f); return (2 / d.LengthSquared) * d; } public void Cancel(Actor self) { isCanceled = true; NextActivity = null; } } }