#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.RA.Move; using OpenRA.Mods.RA.Render; using OpenRA.Traits; namespace OpenRA.Mods.RA { class CrushableInfantryInfo : ITraitInfo, Requires, Requires { public readonly string CrushSound = "squish2.aud"; public readonly string CorpseSequence = "die-crushed"; public readonly string[] CrushClasses = { "infantry" }; public readonly int WarnProbability = 75; public object Create(ActorInitializer init) { return new CrushableInfantry(init.self, this); } } class CrushableInfantry : ICrushable { readonly Actor self; readonly CrushableInfantryInfo Info; readonly RenderInfantry ri; public CrushableInfantry(Actor self, CrushableInfantryInfo info) { this.self = self; this.Info = info; ri = self.Trait(); } public void WarnCrush(Actor crusher) { if (self.World.SharedRandom.Next(100) <= Info.WarnProbability) self.Trait().Nudge(self, crusher, true); } public void OnCrush(Actor crusher) { Sound.Play(Info.CrushSound, crusher.CenterPosition); ri.SpawnCorpse(self, Info.CorpseSequence); self.Kill(crusher); } public bool CrushableBy(string[] crushClasses, Player crushOwner) { if (crushOwner.Stances[self.Owner] == Stance.Ally) return false; return Info.CrushClasses.Intersect(crushClasses).Any(); } } }