DOG: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Dog BuildPaletteOrder: 50 Prerequisites: ~kenn, ~techlevel.infonly Valued: Cost: 200 Tooltip: Name: Attack Dog Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: DogVoice Bounds: 12,17,-1,-4 Health: HP: 12 Mobile: Speed: 99 RevealsShroud: Range: 5c0 Armament: Weapon: DogJaw AttackLeap: RenderInfantry: IdleAnimations: idle1,idle2 IgnoresDisguise: DetectCloaked: Range: 5 E1: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 10 Prerequisites: ~barracks, ~techlevel.infonly Valued: Cost: 100 Tooltip: Name: Rifle Infantry Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 50 Mobile: Speed: 56 Armament@PRIMARY: Weapon: M1Carbine Armament@GARRISONED: Name: garrisoned Weapon: Vulcan MuzzleSequence: garrison-muzzle AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 E2: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 20 Prerequisites: ~barr, ~techlevel.infonly Valued: Cost: 160 Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 50 Mobile: Speed: 71 Armament@PRIMARY: Weapon: Grenade LocalOffset: 0,0,555 FireDelay: 15 Armament@GARRISONED: Name: garrisoned Weapon: Grenade FireDelay: 15 AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 Explodes: Weapon: UnitExplodeSmall Chance: 50 E3: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 30 Prerequisites: ~barracks, ~techlevel.infonly Valued: Cost: 300 Tooltip: Name: Rocket Soldier Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Selectable: Bounds: 12,17,0,-9 Health: HP: 45 Mobile: Speed: 56 Armament@PRIMARY: Weapon: RedEye LocalOffset: 0,0,555 Armament@SECONDARY: Weapon: Dragon LocalOffset: 0,0,555 Armament@GARRISONED: Name: garrisoned Weapon: Dragon AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 E4: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 70 Prerequisites: ~barr, ftur, ~techlevel.low Valued: Cost: 300 Tooltip: Name: Flamethrower Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 40 Mobile: Speed: 56 Armament@PRIMARY: Weapon: Flamer LocalOffset: 427,0,341 FireDelay: 8 Armament@GARRISONED: Name: garrisoned Weapon: Flamer AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 E6: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 60 Prerequisites: ~barracks, ~techlevel.infonly Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: EngineerVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 56 Passenger: PipType: Yellow EngineerRepair: RepairsBridges: ExternalCaptures: Type: building TakeCover: -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 SPY: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 90 Prerequisites: dome, ~tent, ~techlevel.medium Valued: Cost: 500 DisguiseToolTip: Name: Spy Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised Selectable: Voice: SpyVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 56 RevealsShroud: Range: 5c0 Passenger: PipType: Yellow TakeCover: Disguise: Infiltrates: Types: SpyInfiltrate -AutoTarget: -RenderInfantry: RenderDisguise: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 Armament: Weapon: SilencedPPK AttackFrontal: E7: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 120 Prerequisites: ~tent, atek, ~techlevel.unrestricted BuildLimit: 1 Valued: Cost: 1200 Tooltip: Name: Tanya Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained Selectable: Voice: TanyaVoice Bounds: 12,17,0,-9 Health: HP: 100 Mobile: Speed: 71 RevealsShroud: Range: 6c0 C4Demolition: C4Delay: 45 Passenger: PipType: Red Armament@PRIMARY: Weapon: Colt45 Armament@SECONDARY: Weapon: Colt45 Armament@GARRISONED: Name: garrisoned Weapon: Colt45 MuzzleSequence: garrison-muzzle AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 MEDI: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 40 Prerequisites: ~tent, ~techlevel.infonly Valued: Cost: 200 Tooltip: Name: Medic Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: MedicVoice Bounds: 12,17,0,-9 Health: HP: 80 Mobile: Speed: 56 RevealsShroud: Range: 3c0 Passenger: PipType: Yellow AutoHeal: Armament: Weapon: Heal AttackMedic: Cursor: heal OutsideRangeCursor: heal TakeCover: -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 AttackAnimation: heal MECH: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 100 Prerequisites: ~tent, fix, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Mechanic Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: MechanicVoice Bounds: 12,17,0,-9 Health: HP: 80 Mobile: Speed: 56 RevealsShroud: Range: 3c0 Passenger: PipType: Yellow AutoHeal: Armament: Weapon: Repair AttackMedic: Cursor: repair OutsideRangeCursor: repair Captures: CaptureTypes: husk TakeCover: -AutoTarget: RenderInfantry: IdleAnimations: idle1,idle2 AttackAnimation: heal EINSTEIN: Inherits: ^Infantry Selectable: Voice: EinsteinVoice Bounds: 12,17,0,-9 Valued: Cost: 10 Tooltip: Name: Prof. Einstein Health: HP: 25 Mobile: Speed: 71 RevealsShroud: Range: 2c0 -AutoTarget: ProximityCaptor: Types: CivilianInfantry RenderInfantry: ScaredyCat: DELPHI: Inherits: ^Infantry Selectable: Voice: CivilianMaleVoice Bounds: 12,17,0,-9 Valued: Cost: 10 Tooltip: Name: Agent Delphi Health: HP: 25 Mobile: Speed: 71 RevealsShroud: Range: 2c0 -AutoTarget: ProximityCaptor: Types: CivilianInfantry RenderInfantry: ScaredyCat: CHAN: Inherits: ^CivInfantry Tooltip: Name: Agent Chan GNRL: Inherits: ^CivInfantry Tooltip: Name: General Selectable: Voice: StavrosVoice THF: Inherits: ^Infantry Valued: Cost: 400 Tooltip: Name: Thief Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n Selectable: Voice: ThiefVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 56 RevealsShroud: Range: 5c0 Passenger: PipType: Yellow Infiltrates: InfiltrateTypes: Cash TakeCover: -AutoTarget: HIJACKER: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 110 Prerequisites: ~barr, fix, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Hijacker Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft Selectable: Voice: ThiefVoice Bounds: 12,17,0,-9 Health: HP: 50 Mobile: Speed: 56 RevealsShroud: Range: 5c0 Passenger: PipType: Yellow Captures: CaptureTypes: vehicle -AutoTarget: SHOK: Inherits: ^Infantry Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 130 Prerequisites: ~barr, stek, tsla, ~techlevel.unrestricted Valued: Cost: 400 Tooltip: Name: Shock Trooper Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: ShokVoice Bounds: 12,17,0,-9 Health: HP: 100 Mobile: Speed: 56 RevealsShroud: Range: 4c0 Armament@PRIMARY: Weapon: PortaTesla LocalOffset: 427,0,341 Armament@GARRISONED: Name: garrisoned Weapon: PortaTesla AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 SNIPER: Inherits: ^Infantry Valued: Cost: 700 Tooltip: Name: Sniper Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildPaletteOrder: 80 Prerequisites: ~barr, dome, ~techlevel.medium Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 56 Health: HP: 80 Passenger: PipType: Red RevealsShroud: Range: 6c0 AutoTarget: InitialStance: ReturnFire Armament@PRIMARY: Weapon: Sniper Armament@GARRISONED: Name: garrisoned Weapon: Sniper MuzzleSequence: garrison-muzzle AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 Cloak: InitialDelay: 250 CloakDelay: 120 CloakSound: UncloakSound: UncloakOnMove: yes DetectCloaked: Range: 6 Zombie: Inherits: ^Infantry Valued: Cost: 100 Tooltip: Name: Zombie Description: Slow undead. Attacks in close combat. Buildable: Queue: Infantry BuildPaletteOrder: 200 Prerequisites: ~bio Selectable: Voice: AntVoice Bounds: 12,17,0,-9 Health: HP: 250 Mobile: Speed: 42 AutoTarget: ScanRadius: 5 AttackFrontal: Armament: Weapon: claw Ant: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Giant Ant Description: Irradiated insect that grew oversize. Buildable: Queue: Infantry BuildPaletteOrder: 1954 Prerequisites: ~bio Selectable: Voice: AntVoice Bounds: 30,30,0,-2 Health: HP: 750 Radius: 469 Mobile: Speed: 99 ROT: 12 SharesCell: no AutoTarget: ScanRadius: 5 AttackFrontal: Armament: Weapon: mandible