Colt45: ReloadDelay: 5 Range: 7c0 Report: GUN5.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 50 InfDeath: 2 Versus: None: 100 Wood: 0 Light: 0 Heavy: 0 Concrete: 0 Warhead@2Eff: CreateEffect Explosion: piff InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piff ValidImpactTypes: Water ZSU-23: Burst: 2 BurstDelay: 5 ReloadDelay: 0 Range: 10c0 Report: AACANON3.AUD ValidTargets: Air Projectile: Bullet Speed: 1c682 High: true Warhead@1Dam: SpreadDamage Spread: 213 Damage: 12 ValidTargets: Air Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Eff: CreateEffect Explosion: small_explosion_air Vulcan: ReloadDelay: 30 Range: 6c0 Report: GUN13.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam_1: SpreadDamage Spread: 128 Damage: 10 InfDeath: 2 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@2Eff_1: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@2Eff_1Water: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Warhead@3Dam_2: SpreadDamage Spread: 128 Damage: 10 InfDeath: 2 Delay: 2 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@4Eff_2: CreateEffect Explosion: piffs InvalidImpactTypes: Water Delay: 2 Warhead@4Eff_2Water: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Delay: 2 Warhead@5Dam_3: SpreadDamage Spread: 128 Damage: 10 InfDeath: 2 Delay: 4 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@6Eff_3: CreateEffect Explosion: piffs InvalidImpactTypes: Water Delay: 4 Warhead@6Eff_3Water: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Delay: 4 Warhead@7Dam_4: SpreadDamage Spread: 128 Damage: 10 InfDeath: 2 Delay: 6 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@8Eff_4: CreateEffect Explosion: piffs InvalidImpactTypes: Water Delay: 6 Warhead@8Eff_4Water: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Delay: 6 Warhead@9Dam_5: SpreadDamage Spread: 128 Damage: 10 InfDeath: 2 Delay: 8 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@10Eff_5: CreateEffect Explosion: piffs InvalidImpactTypes: Water Delay: 8 Warhead@10Eff_5Water: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Delay: 8 Warhead@11Dam_6: SpreadDamage Spread: 128 Damage: 10 InfDeath: 2 Delay: 10 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@12Eff_6: CreateEffect Explosion: piffs InvalidImpactTypes: Water Delay: 10 Warhead@12Eff_6Water: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Delay: 10 Maverick: ReloadDelay: 30 Range: 9c0 MinRange: 3c0 Report: MISSILE7.AUD Burst: 2 BurstDelay: 7 ValidTargets: Ground, Water Projectile: Missile Speed: 256 Arm: 2 High: true ContrailLength: 10 Inaccuracy: 512 Image: DRAGON ROT: 5 RangeLimit: 60 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 70 InfDeath: 4 ValidTargets: Ground, Water Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water FireballLauncher: ReloadDelay: 65 Range: 5c0 Burst: 2 BurstDelay: 20 Projectile: Bullet Speed: 204 Trail: fb2 Image: FB1 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 150 InfDeath: 5 Versus: None: 90 Wood: 50 Light: 60 Heavy: 25 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: napalm ImpactSound: firebl3.aud Flamer: ReloadDelay: 50 Range: 5c0 Burst: 15 BurstDelay: 1 Projectile: Bullet Speed: 170 Trail: fb4 Image: fb3 Angle: 62 Inaccuracy: 853 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 8 InfDeath: 5 Versus: None: 90 Wood: 100 Light: 60 Heavy: 25 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: firebl3.aud ChainGun: ReloadDelay: 10 Range: 5c0 MinRange: 1c0 Report: GUN13.AUD Projectile: Bullet Speed: 1c682 High: true Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 InfDeath: 2 Versus: None: 120 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water ChainGun.Yak: ReloadDelay: 3 Range: 5c0 MinRange: 3c0 Report: GUN13.AUD Projectile: Bullet Speed: 1c682 High: true Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 InfDeath: 2 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Pistol: ReloadDelay: 7 Range: 3c0 Report: GUN27.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 1 InfDeath: 2 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 Warhead@2Eff: CreateEffect Explosion: piff InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piff ValidImpactTypes: Water M1Carbine: ReloadDelay: 20 Range: 5c0 Report: GUN11.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 InfDeath: 2 Versus: Wood: 25 Light: 30 Heavy: 10 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Dragon: ReloadDelay: 50 Range: 5c0 Report: MISSILE6.AUD ValidTargets: Ground, Water Projectile: Missile Speed: 213 Arm: 2 High: true Trail: smokey ContrailLength: 10 Inaccuracy: 128 Image: DRAGON ROT: 5 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 InfDeath: 4 ValidTargets: Ground, Water Versus: None: 10 Wood: 75 Light: 35 Concrete: 20 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water HellfireAG: ReloadDelay: 60 Range: 4c0 Report: MISSILE6.AUD Burst: 2 BurstDelay: 10 ValidTargets: Ground, Water Projectile: Missile Speed: 256 Arm: 2 High: true ContrailLength: 10 Inaccuracy: 128 Image: DRAGON ROT: 10 RangeLimit: 20 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 InfDeath: 4 ValidTargets: Ground, Water Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water HellfireAA: ReloadDelay: 60 Range: 4c0 Report: MISSILE6.AUD Burst: 2 BurstDelay: 10 ValidTargets: Air Projectile: Missile Speed: 384 Arm: 2 High: true ContrailLength: 10 Inaccuracy: 128 Image: DRAGON ROT: 10 RangeLimit: 20 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 InfDeath: 4 ValidTargets: Air Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion_air ImpactSound: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water Grenade: ReloadDelay: 60 Range: 4c0 Report: grenade1.aud Projectile: Bullet Speed: 136 High: true Angle: 62 Inaccuracy: 554 Image: BOMB Warhead@1Dam: SpreadDamage Spread: 256 Damage: 60 InfDeath: 3 Versus: None: 50 Wood: 100 Light: 25 Heavy: 5 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water 25mm: ReloadDelay: 13 Range: 4c0 Report: CANNON2.AUD Projectile: Bullet Speed: 853 Image: 50CAL Warhead@1Dam: SpreadDamage Spread: 128 Damage: 16 InfDeath: 4 Versus: None: 30 Wood: 40 Heavy: 40 Concrete: 30 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3EffGround: CreateEffect Explosion: small_explosion InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ValidImpactTypes: Water 90mm: ReloadDelay: 50 Range: 4c768 Report: CANNON1.AUD Projectile: Bullet Speed: 682 Image: 120MM Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 InfDeath: 4 Versus: None: 20 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3EffGround: CreateEffect Explosion: small_explosion ImpactSound: kaboom12.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water 105mm: ReloadDelay: 70 Range: 4c768 Report: CANNON1.AUD Burst: 2 BurstDelay: 4 Projectile: Bullet Speed: 682 Image: 120MM Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 InfDeath: 4 Versus: None: 20 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3EffGround: CreateEffect Explosion: small_explosion ImpactSound: kaboom12.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water 120mm: ReloadDelay: 90 Range: 4c768 Report: CANNON1.AUD Burst: 2 InvalidTargets: Air, Infantry Projectile: Bullet Speed: 682 Image: 120MM Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 InfDeath: 4 InvalidTargets: Air, Infantry Versus: None: 20 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3EffGround: CreateEffect Explosion: small_explosion ImpactSound: kaboom12.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water TurretGun: ReloadDelay: 30 Range: 7c0 Report: TURRET1.AUD Projectile: Bullet Speed: 682 Image: 120MM Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 InfDeath: 4 Versus: None: 20 Wood: 50 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3EffGround: CreateEffect Explosion: small_explosion ImpactSound: kaboom12.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water MammothTusk: ReloadDelay: 60 Range: 8c0 Report: MISSILE6.AUD Burst: 2 ValidTargets: Air, Infantry Projectile: Missile Speed: 341 Arm: 2 High: true ContrailLength: 10 Inaccuracy: 128 Image: DRAGON ROT: 15 RangeLimit: 40 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 50 InfDeath: 3 ValidTargets: Air, Infantry Versus: None: 100 Wood: 75 Light: 60 Heavy: 25 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3EffGround: CreateEffect Explosion: med_explosion ImpactSound: kaboom12.aud InvalidImpactTypes: Water, Air, AirHit Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water Warhead@5EffAir: CreateEffect Explosion: med_explosion_air ImpactSound: kaboom25.aud ValidImpactTypes: Air, AirHit 155mm: ReloadDelay: 85 Range: 14c0 MinRange: 3c0 Report: TANK5.AUD Projectile: Bullet Speed: 204 High: true Angle: 62 Inaccuracy: 1c682 Image: 120MM ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 220 InfDeath: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water M60mg: ReloadDelay: 30 Range: 4c0 Report: PILLBOX1.AUD Burst: 5 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 InfDeath: 2 Versus: Wood: 10 Light: 30 Heavy: 10 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Napalm: ReloadDelay: 20 Range: 4c512 Projectile: Bullet Image: BOMBLET Speed: 85 High: yes Warhead@1Dam: SpreadDamage Spread: 170 Damage: 100 InfDeath: 5 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: napalm ImpactSound: firebl3.aud InvalidImpactTypes: Water Warhead@4Eff: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water CrateNapalm: Warhead@1Dam: SpreadDamage Spread: 170 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: napalm ImpactSound: firebl3.aud CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 4 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: self_destruct ImpactSound: kaboom15.aud CrateNuke: Warhead@1Dam_impact: SpreadDamage Spread: 256 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 Warhead@2Res_impact: DestroyResource Warhead@3Eff_impact: CreateEffect Explosion: nuke ImpactSound: kaboom1.aud Warhead@4Dam_areanuke: PerCellDamage Size: 5 Damage: 250 InfDeath: 5 Delay: 4 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 Warhead@5Dam_areanuke: SpreadDamage Damage: 250 InfDeath: 5 Delay: 4 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 Warhead@6Res_areanuke: DestroyResource Size: 5,4 Delay: 4 Warhead@7Smu_areanuke: LeaveSmudge SmudgeType: Scorch Size: 5,4 Delay: 4 Warhead@8Eff_areanuke: CreateEffect ImpactSound: kaboom22.aud Delay: 4 TeslaZap: ReloadDelay: 3 Charges: true Range: 8c512 Report: TESLA1.AUD Projectile: TeslaZap Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 InfDeath: 6 Versus: None: 1000 Wood: 60 Nike: ReloadDelay: 15 Range: 7c512 Report: MISSILE1.AUD ValidTargets: Air Projectile: Missile Arm: 3 High: true ContrailLength: 10 Image: MISSILE ROT: 25 RangeLimit: 50 Speed: 341 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 InfDeath: 3 ValidTargets: Air Versus: None: 90 Wood: 0 Light: 90 Heavy: 50 Concrete: 0 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion_air ImpactSound: kaboom25.aud RedEye: ReloadDelay: 50 Range: 7c512 Report: MISSILE1.AUD ValidTargets: Air Projectile: Missile Arm: 3 High: true ContrailLength: 10 Image: MISSILE ROT: 20 RangeLimit: 30 Speed: 298 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 InfDeath: 3 ValidTargets: Air Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion_air ImpactSound: kaboom25.aud 8Inch: ReloadDelay: 250 Range: 16c0 Burst: 2 Report: TURRET1.AUD Projectile: Bullet Speed: 204 High: true Angle: 62 Inaccuracy: 2c938 Image: 120MM ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 25 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 3 Versus: None: 60 Wood: 75 Light: 60 Heavy: 25 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water SubMissile: ReloadDelay: 300 Range: 16c0 Burst: 2 Report: MISSILE6.AUD Projectile: Bullet Speed: 102 High: true Angle: 165 Inaccuracy: 2c938 Image: MISSILE Trail: smokey ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 3 Versus: None: 40 Light: 30 Heavy: 30 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water Stinger: ReloadDelay: 60 Range: 9c0 Report: MISSILE6.AUD Burst: 2 BurstDelay: 0 ValidTargets: Air, Ground, Water Projectile: Missile Arm: 3 High: true ContrailLength: 10 Image: DRAGON ROT: 20 RangeLimit: 50 TurboBoost: true Speed: 170 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 InfDeath: 4 ValidTargets: Air, Ground, Water Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud InvalidImpactTypes: Water, Air, AirHit Warhead@5EffAir: CreateEffect Explosion: med_explosion_air ImpactSound: kaboom25.aud ValidImpactTypes: Air, AirHit Warhead@4EffWater: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water TorpTube: ReloadDelay: 100 Range: 9c0 Report: TORPEDO1.AUD ValidTargets: Water, Underwater, Bridge Palette: shadow Burst: 2 BurstDelay: 20 Projectile: Missile Image: MISSILE Arm: 3 Speed: 85 Trail: bubbles ROT: 1 RangeLimit: 160 BoundToTerrainType: Water Warhead@1Dam: SpreadDamage Spread: 426 Damage: 180 InfDeath: 4 ValidTargets: Water, Underwater, Bridge Versus: None: 30 Wood: 75 Light: 75 Concrete: 500 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: large_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water, WaterHit Warhead@4EffWaterHit: CreateEffect Explosion: artillery_explosion ImpactSound: kaboom15.aud ValidImpactTypes: WaterHit Warhead@5EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water 2Inch: ReloadDelay: 60 Range: 5c512 Report: CANNON2.AUD Projectile: Bullet Speed: 426 Image: 120MM Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 InfDeath: 4 Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_explosion ImpactSound: kaboom12.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water DepthCharge: ReloadDelay: 60 Range: 5c0 ValidTargets: Underwater Projectile: Bullet Speed: 85 Image: BOMB Angle: 62 High: true Inaccuracy: 128 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 80 InfDeath: 4 ValidTargets: Underwater Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: large_splash ImpactSound: splash9.aud Warhead@4EffHit: CreateEffect Explosion: small_explosion ImpactSound: kaboom15.aud ValidImpactTypes: WaterHit ParaBomb: ReloadDelay: 10 Range: 3c0 Report: CHUTE1.AUD Projectile: GravityBomb Image: PARABOMB Velocity: 43 Acceleration: 0 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 4 Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: small_splash ImpactSound: splash9.aud ValidImpactTypes: Water DogJaw: ValidTargets: Infantry ReloadDelay: 10 Range: 3c0 Report: DOGG5P.AUD Warhead@1Dam: SpreadDamage Spread: 213 Damage: 100 InfDeath: 1 ValidTargets: Infantry Versus: Wood: 0 Light: 0 Heavy: 0 Concrete: 0 Heal: ReloadDelay: 80 Range: 4c0 Report: HEAL2.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: -50 InfDeath: 1 Versus: Wood: 0 Light: 0 Heavy: 0 Concrete: 0 Repair: ReloadDelay: 80 Range: 4c0 Report: FIXIT1.AUD ValidTargets: Repair Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: -20 InfDeath: 1 ValidTargets: Repair Versus: None: 0 Wood: 0 Light: 100 Heavy: 100 Concrete: 0 SilencedPPK: ReloadDelay: 80 Range: 2c512 Report: silppk.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 150 InfDeath: 2 Versus: Wood: 0 Light: 0 Heavy: 0 Concrete: 0 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water SCUD: ReloadDelay: 240 Range: 10c0 MinRange: 3c0 Report: MISSILE1.AUD Projectile: Bullet Speed: 170 High: true Shadow: false Trail: smokey TrailDelay: 5 Inaccuracy: 213 Image: V2 Angle: 62 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 45 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 3 Versus: None: 90 Wood: 75 Light: 70 Heavy: 40 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: napalm ImpactSound: firebl3.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water Atomic: ValidTargets: Ground, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@2Res_impact: DestroyResource Size: 1 Warhead@3Smu_impact: LeaveSmudge SmudgeType: Scorch Size: 1 Warhead@4Eff_impact: CreateEffect Explosion: nuke ImpactSound: kaboom1.aud Warhead@5Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Delay: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@6Res_areanuke1: DestroyResource Size: 2 Delay: 5 Warhead@7Smu_areanuke1: LeaveSmudge SmudgeType: Scorch Size: 2 Delay: 5 Warhead@8Eff_areanuke1: CreateEffect ImpactSound: kaboom22.aud Delay: 5 Warhead@9Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Delay: 10 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@10Res_areanuke2: DestroyResource Size: 3 Delay: 10 Warhead@11Smu_areanuke2: LeaveSmudge SmudgeType: Scorch Size: 3 Delay: 10 Warhead@12Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Delay: 15 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@13Res_areanuke3: DestroyResource Size: 4 Delay: 15 Warhead@14Smu_areanuke3: LeaveSmudge SmudgeType: Scorch Size: 4 Delay: 15 Warhead@15Dam_areanuke4: SpreadDamage Spread: 5c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Delay: 20 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@16Res_areanuke4: DestroyResource Size: 5 Delay: 20 Warhead@17Smu_areanuke4: LeaveSmudge SmudgeType: Scorch Size: 5 Delay: 20 MiniNuke: ValidTargets: Ground, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@2Res_impact: DestroyResource Size: 1 Warhead@3Eff_impact: CreateEffect Explosion: nuke ImpactSound: kaboom1.aud Warhead@4Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Delay: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@5Res_areanuke1: DestroyResource Size: 2 Delay: 5 Warhead@6Eff_areanuke1: CreateEffect ImpactSound: kaboom22.aud Delay: 5 Warhead@7Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Delay: 10 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@8Res_areanuke2: DestroyResource Size: 3 Delay: 10 Warhead@9Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 5 Delay: 15 ValidTargets: Ground, Water, Air Versus: Concrete: 25 Warhead@10Res_areanuke3: DestroyResource Size: 4 Delay: 15 Warhead@11Smu_areanuke3: LeaveSmudge SmudgeType: Scorch Size: 4 Delay: 15 UnitExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 4 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: self_destruct ImpactSound: kaboom22.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water UnitExplodeShip: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 InfDeath: 4 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: building ImpactSound: kaboom25.aud UnitExplodeSubmarine: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 InfDeath: 4 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: large_splash ImpactSound: splash9.aud UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 InfDeath: 4 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: large_explosion ImpactSound: kaboom15.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: large_splash ImpactSound: splash9.aud ValidImpactTypes: Water BarrelExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 InfDeath: 4 Delay: 5 Versus: None: 120 Wood: 200 Light: 50 Heavy: 25 Concrete: 10 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Size: 2,1 Delay: 5 Warhead@3Eff: CreateEffect Explosion: napalm ImpactSound: firebl3.aud Delay: 5 Crush: Warhead@1Dam: SpreadDamage Damage: 100 Warhead@2Eff: CreateEffect ImpactSound: squishy2.aud ATMine: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 400 Warhead@2Eff: CreateEffect Explosion: large_explosion ImpactSound: mineblo1.aud APMine: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 400 InfDeath: 3 Warhead@2Eff: CreateEffect Explosion: napalm ImpactSound: mine1.aud Demolish: Warhead@1Dam: SpreadDamage Warhead@2Eff: CreateEffect Explosion: building ImpactSound: kaboom25.aud PortaTesla: ReloadDelay: 70 Range: 3c512 Report: TESLA1.AUD Charges: yes Projectile: TeslaZap Warhead@1Dam: SpreadDamage Spread: 42 Damage: 45 InfDeath: 6 Versus: None: 1000 TTankZap: ReloadDelay: 120 Range: 7c0 Report: TESLA1.AUD Charges: yes Projectile: TeslaZap Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 InfDeath: 6 Versus: None: 1000 FLAK-23: ReloadDelay: 10 Range: 8c0 Report: AACANON3.AUD ValidTargets: Air, Ground, Water Projectile: Bullet Speed: 1c682 High: true Warhead@1Dam: SpreadDamage Spread: 213 Damage: 20 ValidTargets: Air, Ground, Water Versus: None: 40 Wood: 10 Light: 60 Heavy: 10 Concrete: 20 Warhead@2Eff: CreateEffect Explosion: small_explosion InvalidImpactTypes: Air, AirHit, Water Warhead@3EffAir: CreateEffect Explosion: small_explosion_air ValidImpactTypes: Air, AirHit Warhead@4EffWater: CreateEffect Explosion: small_splash ValidImpactTypes: Water Sniper: Report: GUN5.AUD ReloadDelay: 70 Range: 10c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 140 InfDeath: 2 Versus: None: 100 Wood: 0 Light: 0 Heavy: 0 Concrete: 0 APTusk: ReloadDelay: 60 Range: 6c0 Report: MISSILE6.AUD ValidTargets: Ground, Water Projectile: Missile Speed: 298 Arm: 2 High: true Trail: smokey ContrailLength: 10 Inaccuracy: 128 Image: DRAGON ROT: 10 RangeLimit: 22 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 InfDeath: 4 ValidTargets: Ground, Water Versus: None: 25 Wood: 75 Light: 75 Concrete: 50 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosion: med_splash ImpactSound: splash9.aud ValidImpactTypes: Water Claw: ReloadDelay: 30 Range: 1c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 33 InfDeath: 1 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 Mandible: ReloadDelay: 10 Range: 1c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 60 InfDeath: 1 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 MADTankThump: InvalidTargets: MADTank Warhead@1Dam: HealthPercentageDamage Spread: 7c0 Damage: 1 InvalidTargets: MADTank Versus: None: 0 MADTankDetonate: InvalidTargets: MADTank Warhead@1Dam: HealthPercentageDamage Spread: 7c0 Damage: 19 InvalidTargets: MADTank Versus: None: 0 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Size: 7,6 Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: mineblo1.aud OreExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 InfDeath: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Res: CreateResource AddsResourceType: Ore Size: 1,1 Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: kaboom25.aud