^Building: AppearsOnRadar: SelectionDecorations: Palette: pips Selectable: Priority: 3 TargetableBuilding: TargetTypes: Ground, C4 Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud TerrainTypes: Clear, Road GivesBuildableArea: Capturable: SoundOnDamageTransition: DamagedSound: expnew01.aud DestroyedSound: crmble2.aud RenderBuilding: WithBuildingExplosion: RepairableBuilding: EngineerRepairable: MustBeDestroyed: GivesExperience: CaptureNotification: EditorAppearance: RelativeToTopLeft: yes ShakeOnDeath: ProximityCaptor: Types: Building Sellable: AcceptsSupplies: GivesBounty: UpdatesPlayerStatistics: CombatDebugOverlay: Guardable: Range: 3 BodyOrientation: Huntable: LuaScriptEvents: Demolishable: ScriptTriggers: WithMakeAnimation: ^Wall: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud Adjacent: 7 TerrainTypes: Clear, Road SoundOnDamageTransition: DamagedSound: expnew01.aud DestroyedSound: crmble2.aud Wall: CrushClasses: wall LineBuild: Range: 8 NodeTypes: wall LineBuildNode: Types: wall SelectionDecorations: Selectable: Priority: 1 TargetableBuilding: TargetTypes: Ground, C4 RenderBuildingWall: Type: wall GivesExperience: EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: yes AutoTargetIgnore: ProximityCaptor: Types: Wall Sellable: UpdatesPlayerStatistics: BodyOrientation: LuaScriptEvents: Demolishable: ScriptTriggers: ^Infantry: AppearsOnRadar: Health: Radius: 128 Armor: Type: None RevealsShroud: Range: 4c0 Mobile: Crushes: crate SharesCell: yes TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Tiberium: 80 BlueTiberium: 80 Beach: 80 SelectionDecorations: Palette: pips Selectable: Voice: Infantry TargetableUnit: TargetTypes: Ground RenderInfantry: AutoTarget: AttackMove: Passenger: CargoType: Infantry HiddenUnderFog: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, armor, speed, reload 1000: firepower, armor, speed, reload GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types: Infantry GivesBounty: CrushableInfantry: CrushSound: squish6.aud PoisonedByTiberium: SpawnViceroid: ViceroidActor: vissml UpdatesPlayerStatistics: CombatDebugOverlay: Guard: Guardable: BodyOrientation: Huntable: LuaScriptEvents: ScriptTriggers: DeathSounds@NORMAL: InfDeaths: 1, 2, 3 DeathSounds@BURNED: DeathSound: Burned InfDeaths: 5 DeathSounds@ZAPPED: DeathSound: Zapped InfDeaths: 6 ^CivilianInfantry: Inherits: ^Infantry Selectable: Voice: Civilian Bounds: 12,17,0,-9 Valued: Cost: 10 Tooltip: Name: Civilian Buildable: Queue: Infantry BuildPaletteOrder: 1000 Owner: gdi, nod Health: HP: 50 Mobile: Speed: 71 RevealsShroud: Range: 2c0 Armament: Weapon: Pistola AttackFrontal: ProximityCaptor: Types: CivilianInfantry RenderInfantry: ScaredyCat: ^Vehicle: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Clear: 80 Rough: 60 Road: 100 Beach: 60 Tiberium: 60 BlueTiberium: 60 ROT: 5 SelectionDecorations: Palette: pips Selectable: Voice: Vehicle TargetableUnit: TargetTypes: Ground Repairable: RepairBuildings: gadept Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, armor, speed, reload 1000: firepower, armor, speed, reload GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types: Vehicle GivesBounty: UpdatesPlayerStatistics: CombatDebugOverlay: Guard: Guardable: BodyOrientation: CameraPitch: 90 Huntable: LuaScriptEvents: ScriptTriggers: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall ^Tank: AppearsOnRadar: Mobile: Crushes: wall, crate TerrainSpeeds: Clear: 90 Rough: 70 Road: 100 Beach: 80 Tiberium: 80 BlueTiberium: 80 ROT: 5 SelectionDecorations: Palette: pips Selectable: Voice: Vehicle TargetableUnit: TargetTypes: Ground Repairable: RepairBuildings: gadept Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, armor, speed, reload 1000: firepower, armor, speed, reload GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types: Vehicle GivesBounty: UpdatesPlayerStatistics: CombatDebugOverlay: Guard: Guardable: BodyOrientation: CameraPitch: 90 Huntable: LuaScriptEvents: ScriptTriggers: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall ^Helicopter: AppearsOnRadar: UseLocation: yes TargetableAircraft: TargetTypes: Air GroundedTargetTypes: Ground SelectionDecorations: Palette: pips Selectable: Voice: Heli Helicopter: RepairBuildings: RearmBuildings: LandWhenIdle: no Buildable: Queue: Aircraft HiddenUnderFog: AttackMove: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, armor, speed, reload 1000: firepower, armor, speed, reload GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 GivesExperience: DrawLineToTarget: ActorLostNotification: CombatDebugOverlay: BodyOrientation: CameraPitch: 90 Huntable: LuaScriptEvents: ScriptTriggers: ^BlossomTree: Tooltip: Name: Blossom Tree RenderBuilding: Palette: player Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tiberium BodyOrientation: FrozenUnderFog: StartsRevealed: true LuaScriptEvents: SeedsResource: ResourceType: Tiberium Interval: 55 WithActiveAnimation: