overlay: build-valid-interior: place Start: 0 build-valid-snow: place Start: 0 build-valid-temperat: place Start: 0 build-invalid: place Start: 1 target-select: place Start: 1 target-valid-desert: place Start: 1 target-valid-interior: place Start: 1 target-valid-snow: place Start: 1 target-valid-temperat: place Start: 1 target-invalid: place Start: 1 poweroff: offline: poweroff Start: 0 Length: * Tick: 160 allyrepair: repair: wrench Start: 0 Length: * Tick: 160 # TODO: fix/replace them, just placeholders rallypoint: flag: smokland Start: 40 Length: 50 Offset: 5,-3 BlendMode: Additive circles: ring Start: 0 Length: 12 BlendMode: Additive beacon: arrow: mouse Start: 6 Offset: 1,-12 circles: ring Start: 0 Length: 12 BlendMode: Additive crate-effects: dollar: money Start: 0 Length: * reveal-map: reveal Start: 0 Length: * hide-map: shroudx Start: 0 Length: * fpower: firepowr Start: 0 Length: * armor: armor Start: 0 Length: * stealth: cloak Start: 0 Length: * heal: healall Start: 0 Length: * nuke: mltimisl Start: 0 Length: * levelup: veteran Start: 0 Length: * rank: rank: pips Start: 7 Length: 2 mpspawn: # TODO: backfall to RA asset idle: Start: 0 Length: * waypoint: # TODO: backfall to RA asset idle: Start: 0 Length: * clock: idle: gclock2 Start: 0 Length: * pips: medic: Start: 6 groups: pipsra #TODO: backfall to RA asset Start: 8 Length: 10 tag-primary: pipsra #TODO: backfall to RA asset Start: 2 pip-empty: pips2 Start: 0 pip-green: pips2 Start: 1 pip-yellow: pips2 Start: 2 pip-gray: pips2 Start: 3 pip-red: pips2 Start: 4 pip-blue: pips2 Start: 5 pip-ammo: ammopips Start: 0 pip-ammoempty: ammopips Start: 1 # TODO: pip-empty-building: Start: 0 pip-green-building: Start: 1 pip-yellow-building: Start: 2 pip-gray-building: Start: 3 pip-red-building: Start: 4 pip-blue-building: Start: 5 explosion: building: twlt070 Start: 0 Length: * ionring: ring1 Start: 0 Length: * Tick: 160 pulse_explosion: pulsefx2 Start: 0 Length: * Tick: 160 BlendMode: Additive small_watersplash: h2o_exp2 Start: 0 Length: * large_watersplash: h2o_exp1 Start: 0 Length: * water_piff: w_piff Start: 0 Length: * water_piffs: w_piffs Start: 0 Length: * piff: piff Start: 0 Length: * piffs: piffpiff Start: 0 Length: * small_explosion: explosml Start: 0 Length: * medium_explosion: explomed Start: 0 Length: * large_explosion: explolrg Start: 0 Length: * tiny_bang: s_bang16 Start: 0 Length: * small_bang: s_bang24 Start: 0 Length: * medium_bang: s_bang34 Start: 0 Length: * large_bang: s_bang48 Start: 0 Length: * tiny_brnl: s_brnl20 Start: 0 Length: * small_brnl: s_brnl30 Start: 0 Length: * medium_brnl: s_brnl40 Start: 0 Length: * large_brnl: s_brnl58 Start: 0 Length: * tiny_tumu: s_tumu22 Start: 0 Length: * small_tumu: s_tumu30 Start: 0 Length: * medium_tumu: s_tumu42 Start: 0 Length: * large_tumu: s_tumu60 Start: 0 Length: * tiny_clsn: s_clsn16 Start: 0 Length: * small_clsn: s_clsn22 Start: 0 Length: * medium_clsn: s_clsn30 Start: 0 Length: * large_clsn: s_clsn42 Start: 0 Length: * verylarge_clsn: s_clsn58 Start: 0 Length: * tiny_twlt: twlt026 Start: 0 Length: * small_twlt: twlt036 Start: 0 Length: * medium_twlt: twlt050 Start: 0 Length: * large_twlt: twlt070 Start: 0 Length: * verylarge_twlt: twlt100 Start: 0 Length: * tiny_grey_explosion: xgrysml1 Start: 0 Length: * small_grey_explosion: xgrysml2 Start: 0 Length: * medium_grey_explosion: xgrymed1 Start: 0 Length: * large_grey_explosion: xgrymed2 Start: 0 Length: * discus: idle: Start: 0 Length: * canister: idle: Start: 0 Length: * dragon: idle: Start: 0 Facings: 32 crystal4: idle: Start: 0 Length: 15 ShadowStart: 15 120mm: idle: Start: 0 torpedo: idle: Start: 0 Length: * flameall: idle: Start: 0 Length: 19 Facings: -8 Tick: 160 #TODO: placeholder to fix crashes related to smoke smoke_m: idle: fire3 Start: 0 Length: * moveflsh: idle: ring Start: 0 Length: * Tick: 30 resources: tib01: tib01 Start: 0 Length: 12 ShadowStart: 12 tib02: tib02 Start: 0 Length: 12 ShadowStart: 12 tib03: tib03 Start: 0 Length: 12 ShadowStart: 12 tib04: tib04 Start: 0 Length: 12 ShadowStart: 12 tib05: tib05 Start: 0 Length: 12 ShadowStart: 12 tib06: tib06 Start: 0 Length: 12 ShadowStart: 12 tib07: tib07 Start: 0 Length: 12 ShadowStart: 12 tib08: tib08 Start: 0 Length: 12 ShadowStart: 12 tib09: tib09 Start: 0 Length: 12 ShadowStart: 12 tib10: tib10 Start: 0 Length: 12 ShadowStart: 12 tib11: tib11 Start: 0 Length: 12 ShadowStart: 12 tib12: tib12 Start: 0 Length: 12 ShadowStart: 12 tib13: tib13 Start: 0 Length: 12 ShadowStart: 12 tib14: tib14 Start: 0 Length: 12 ShadowStart: 12 tib15: tib15 Start: 0 Length: 12 ShadowStart: 12 tib16: tib16 Start: 0 Length: 12 ShadowStart: 12 tib17: tib17 Start: 0 Length: 12 ShadowStart: 12 tib18: tib18 Start: 0 Length: 12 ShadowStart: 12 tib19: tib19 Start: 0 Length: 12 ShadowStart: 12 tib20: tib20 Start: 0 Length: 12 ShadowStart: 12 shroud: shroud: shroud Length: * fog: fog Length: * scorches: #TODO: make use of 07-12 as well sc1: burnt01 Length: * sc2: burnt02 Length: * sc3: burnt03 Length: * sc4: burnt04 Length: * sc5: burnt05 Length: * sc6: burnt06 Length: * craters: #TODO: make use of 07-12 as well cr1: crater01 Length: * cr2: crater02 Length: * cr3: crater03 Length: * cr4: crater04 Length: * cr5: crater05 Length: * cr6: crater06 Length: *