#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ExplodesInfo : ITraitInfo { [WeaponReference] public readonly string Weapon = "UnitExplode"; [WeaponReference] public readonly string EmptyWeapon = "UnitExplode"; public readonly int Chance = 100; public readonly string[] InfDeath = null; public object Create(ActorInitializer init) { return new Explodes(this); } } class Explodes : INotifyKilled { readonly ExplodesInfo explodesInfo; public Explodes(ExplodesInfo info) { explodesInfo = info; } public void Killed(Actor self, AttackInfo e) { if (!self.IsInWorld) return; if (self.World.SharedRandom.Next(100) > explodesInfo.Chance) return; if (explodesInfo.InfDeath != null && e.Warhead != null && !explodesInfo.InfDeath.Contains(e.Warhead.InfDeath)) return; var weaponName = ChooseWeaponForExplosion(self); if (weaponName != null) { var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()]; if (weapon.Report != null && weapon.Report.Any()) Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition); weapon.Impact(self.CenterPosition, e.Attacker, 1f); } } string ChooseWeaponForExplosion(Actor self) { var shouldExplode = self.TraitsImplementing().All(a => a.ShouldExplode(self)); return shouldExplode ? explodesInfo.Weapon : explodesInfo.EmptyWeapon; } } }