using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace OpenRa.Game { class Controller { Game game; public IOrderGenerator orderGenerator; public Controller(Game game) { this.game = game; } public void WorldClicked(object sender, MouseEventArgs e) { var xy = (1 / 24.0f) * (new float2(e.Location) + game.viewport.Location); if (orderGenerator != null) orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game); // todo: route all orders through netcode } } }