#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.RA.Move; using OpenRA.Mods.RA.Render; using OpenRA.Traits; using System; namespace OpenRA.Mods.RA.Activities { public class FindResources : Activity { CPos? avoidCell; public FindResources() { } public FindResources(CPos avoidCell) { this.avoidCell = avoidCell; } public override Activity Tick(Actor self) { if (IsCanceled || NextActivity != null) return NextActivity; var harv = self.Trait(); if (harv.IsFull) return Util.SequenceActivities(new DeliverResources(), NextActivity); var harvInfo = self.Info.Traits.Get(); var mobile = self.Trait(); var mobileInfo = self.Info.Traits.Get(); var resLayer = self.World.WorldActor.Trait(); var territory = self.World.WorldActor.Trait(); // Find harvestable resources nearby: var path = self.World.WorldActor.Trait().FindPath( PathSearch.Search(self.World, mobileInfo, self.Owner, true) .WithCustomCost(loc => { // Avoid enemy territory: int safetycost = ( // TODO: calculate weapons ranges of units and factor those in instead of hard-coding 8. from u in self.World.FindUnitsInCircle(loc.ToPPos(), Game.CellSize * 8) where !u.Destroyed where self.Owner.Stances[u.Owner] == Stance.Enemy select Math.Max(0, 64 - (loc - u.Location).LengthSquared) ).Sum(); return safetycost; }) .WithHeuristic(loc => { // Avoid this cell: if (avoidCell.HasValue && loc == avoidCell.Value) return 1; // Don't harvest out of range: int distSquared = (loc - (harv.LastOrderLocation ?? harv.LinkedProc.Location)).LengthSquared; if (distSquared > (12 * 12)) return int.MaxValue; // Get the resource at this location: var resType = resLayer.GetResource(loc); if (resType == null) return 1; // Can the harvester collect this kind of resource? if (!harvInfo.Resources.Contains(resType.info.Name)) return 1; // Another harvester has claimed this resource: ResourceClaim claim; if (territory.IsClaimedByAnyoneElse(self, loc, out claim)) return 1; return 0; }) .FromPoint(self.Location) ); if (path.Count == 0) { if (!harv.IsEmpty) return new DeliverResources(); else { // Get out of the way if we are: harv.UnblockRefinery(self); int randFrames = 125 + self.World.SharedRandom.Next(-35, 35); if (NextActivity != null) return Util.SequenceActivities(NextActivity, new Wait(randFrames), new FindResources()); else return Util.SequenceActivities(new Wait(randFrames), new FindResources()); } } // Attempt to claim a resource as ours: if (!territory.ClaimResource(self, path[0])) return Util.SequenceActivities(new Wait(25), new FindResources()); // If not given a direct order, assume ordered to the first resource location we find: if (harv.LastOrderLocation == null) harv.LastOrderLocation = path[0]; self.SetTargetLine(Target.FromCell(path[0]), Color.Red, false); return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), new FindResources()); } public override IEnumerable GetTargets(Actor self) { yield return Target.FromCell(self.Location); } } public class HarvestResource : Activity { bool isHarvesting = false; public override Activity Tick(Actor self) { if (isHarvesting) return this; var territory = self.World.WorldActor.Trait(); if (IsCanceled) { territory.UnclaimByActor(self); return NextActivity; } var harv = self.Trait(); harv.LastHarvestedCell = self.Location; if (harv.IsFull) { territory.UnclaimByActor(self); return NextActivity; } var resLayer = self.World.WorldActor.Trait(); var resource = resLayer.Harvest(self.Location); if (resource == null) { territory.UnclaimByActor(self); return NextActivity; } var renderUnit = self.Trait(); /* better have one of these! */ if (renderUnit.anim.CurrentSequence.Name != "harvest") { isHarvesting = true; renderUnit.PlayCustomAnimation(self, "harvest", () => isHarvesting = false); } harv.AcceptResource(resource); return this; } } }