; The bare minimum rules required for the game to run ; The linecount of this file should reduce to zero as we port things to traits [General] ConditionRed=25% ; when damaged to this percentage, health bar turns red ConditionYellow=50% ; when damaged to this percentage, health bar turns yellow RefundPercent=50% ; percent of original cost to refund when building/unit is sold RepairRate=.016 ; minutes between applying repair step URepairPercent=20% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item] OreGrows=yes ; Does ore grow denser over time? OreSpreads=yes ; Does ore spread into adjacent areas GemValue=50 ; gem credits per 'bail' carried by a harvester GoldValue=25 ; gold credits per 'bail' carried by a harvester GrowthRate=.3 ; minutes between ore (Tiberium) growth BailCount=28 ; number of 'bails' carried by a harvester ;; OreChance is missing from rules.ini but referenced ;; LowPowerSlowdown is missing from rules.ini but referenced GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval SubmergeDelay=.02 ; forced delay that subs will remain on surface before allowing to submerge ; ******* Land Characteristics ******* ; clear grassy terrain [Clear] Foot=90% Track=80% Wheel=60% Float=0% Buildable=yes ; rocky terrain [Rough] Foot=80% Track=70% Wheel=40% Float=0% Buildable=no ; roads [Road] Foot=100% Track=100% Wheel=100% Float=0% Buildable=yes ; open water [Water] Foot=0% Track=0% Wheel=0% Float=100% Buildable=no ; cliffs [Rock] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no ; walls and other man made obstacles [Wall] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no ; ore (Tiberium) [Ore] Foot=90% Track=70% Wheel=50% Float=0% Buildable=no ; sandy beach [Beach] Foot=80% Track=70% Wheel=40% Float=0% Buildable=no ; craggy riverbed [River] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no ; special tile for bridge hacks [Special] Foot=100% Track=100% Wheel=100% Float=100% Buildable=no