#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Support; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Graphics { public class Viewport { readonly float2 screenSize; float2 scrollPosition; readonly Renderer renderer; public float2 Location { get { return scrollPosition; } } public int Width { get { return (int)screenSize.X; } } public int Height { get { return (int)screenSize.Y; } } float cursorFrame = 0f; public static int TicksSinceLastMove = 0; public static int2 LastMousePos; public void Scroll(float2 delta) { scrollPosition = scrollPosition + delta; } public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer) { this.screenSize = screenSize; this.renderer = renderer; this.scrollPosition = Game.CellSize* mapStart; } public void DrawRegions( World world ) { Timer.Time( "DrawRegions start" ); renderer.BeginFrame(scrollPosition); world.WorldRenderer.Draw(); Timer.Time( "worldRenderer: {0}" ); Widget.DoDraw(world); Timer.Time( "widgets: {0}" ); var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default"; var c = new Cursor(cursorName); c.Draw((int)cursorFrame, Viewport.LastMousePos + Location); Timer.Time( "cursors: {0}" ); renderer.RgbaSpriteRenderer.Flush(); renderer.SpriteRenderer.Flush(); renderer.WorldSpriteRenderer.Flush(); renderer.EndFrame(); Timer.Time( "endFrame: {0}" ); } public void RefreshPalette() { Game.world.WorldRenderer.palette.Update( Game.world.WorldActor.TraitsImplementing()); } public void Tick() { cursorFrame += 0.5f; RefreshPalette(); } public float2 ViewToWorld(int2 loc) { return (1f / Game.CellSize) * (loc.ToFloat2() + Location); } public float2 ViewToWorld(MouseInput mi) { return ViewToWorld(mi.Location); } public void Center(int2 loc) { scrollPosition = (Game.CellSize*loc - .5f * new float2(Width, Height)); } public void Center(IEnumerable actors) { if (!actors.Any()) return; var avgPos = (1f / actors.Count()) * actors .Select(a => a.CenterLocation) .Aggregate((a, b) => a + b); scrollPosition = (avgPos - .5f * new float2(Width, Height)); } public Rectangle? ShroudBounds() { var localPlayer = Game.world.LocalPlayer; if (localPlayer == null) return null; if (localPlayer.Shroud.Disabled) return null; return localPlayer.Shroud.Bounds; } } }