World: GlobalLightingPaletteEffect@HAZE: Red: 1 Green: 0.55 Blue: 0 MissionData: Briefing: The Soviets are currently developing a new weapon system at a secret research laboratory. This is a reconnaissance mission. Do not engage until we know what we are up against and wait for reinforcements. Our civilian contacts reported a heavily guarded installation under ruthless command. LuaScript: Scripts: infiltration.lua ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty Values: easy: Easy normal: Normal hard: Hard Default: normal ^Palettes: FixedColorPalette@SovietTruk: Base: player Name: truk-soviets RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 Color: FE1100 MISS: AutoTargetIgnore: Targetable: TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective LST.Unselectable.UnloadOnly: Inherits: LST -Selectable: RenderSprites: Image: LST Buildable: Prerequisites: ~disabled Cargo: MaxWeight: 0 PipCount: 0 AutoTargetIgnore: SPY.Strong: Inherits: SPY Buildable: Prerequisites: ~disabled RenderSprites: Image: SPY Health: HP: 100 RevealsShroud: Range: 6c0 Infiltrates: Types: MissionObjective ExternalCaptures: CaptureTypes: MissionObjective EditorOnlyTooltip: Description: RenderDebugState.OnOwnerChange will crash -RenderDebugState: Passenger: GrantUpgrades: mobile DOG.Patrol: Inherits: DOG Buildable: Prerequisites: ~disabled Mobile: Speed: 56 RenderSprites: Image: DOG TRUK.Hijackable: Inherits: TRUK Buildable: Prerequisites: ~disabled Mobile: UpgradeTypes: mobile UpgradeMinEnabledLevel: 1 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 AutoTargetIgnore: -Huntable: ExternalCapturable: Type: MissionObjective CaptureCompleteTime: 1 -SupplyTruck: RenderSprites: Image: TRUK Palette: truk-soviets RevealsShroud: Range: 6c0 Voiced: VoiceSet: SpyVoice E7: Buildable: Prerequisites: ~disabled TRAN: Buildable: Prerequisites: ~disabled BARR: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled SS: Buildable: Prerequisites: ~disabled AutoTarget: InitialStanceAI: Defend ARTY: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled CA: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled FTUR: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled 4TNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled EditorOnlyTooltip: Description: RenderDebugState.OnOwnerChange will crash -RenderDebugState: APC: Buildable: Prerequisites: ~disabled MNLY.AP: Buildable: Prerequisites: ~disabled MNLY.AT: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled CTNK: Buildable: Prerequisites: ~disabled MGG: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled