#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Net; using OpenRA.FileFormats; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Network; using OpenRA.Support; using OpenRA.Widgets; using XRandom = OpenRA.Thirdparty.Random; namespace OpenRA { public static class Game { public static int CellSize { get { return modData.Manifest.TileSize; } } public static MouseButtonPreference mouseButtonPreference = new MouseButtonPreference(); public static ModData modData; static WorldRenderer worldRenderer; public static Viewport viewport; public static Settings Settings; internal static OrderManager orderManager; static Server.Server server; public static XRandom CosmeticRandom = new XRandom(); // not synced public static Renderer Renderer; public static bool HasInputFocus = false; public static void MoveViewport(float2 loc) { viewport.Center(loc); } public static void JoinServer(string host, int port) { JoinInner(new OrderManager(host, port, new ReplayRecorderConnection(new NetworkConnection(host, port), ChooseReplayFilename))); } static string ChooseReplayFilename() { return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddTHHmmssZ"); } static void JoinInner(OrderManager om) { if (orderManager != null) orderManager.Dispose(); orderManager = om; lastConnectionState = ConnectionState.PreConnecting; ConnectionStateChanged(orderManager); } public static void JoinReplay(string replayFile) { JoinInner(new OrderManager("", -1, new ReplayConnection(replayFile))); } static void JoinLocal() { JoinInner(new OrderManager("", -1, new EchoConnection())); } public static int RenderFrame = 0; public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } } public static int LocalTick { get { return orderManager.LocalFrameNumber; } } const int NetTickScale = 3; // 120ms net tick for 40ms local tick public static event Action ConnectionStateChanged = _ => { }; static ConnectionState lastConnectionState = ConnectionState.PreConnecting; public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } } // Hacky workaround for orderManager visibility public static Widget OpenWindow(World world, string widget) { return Ui.OpenWindow(widget, new WidgetArgs() {{ "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }}); } // Who came up with the great idea of making these things // impossible for the things that want them to access them directly? public static Widget OpenWindow(string widget, WidgetArgs args) { return Ui.OpenWindow(widget, new WidgetArgs(args) { { "world", worldRenderer.world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }, }); } // Load a widget with world, orderManager, worldRenderer args, without adding it to the widget tree public static Widget LoadWidget(World world, string id, Widget parent, WidgetArgs args) { return Game.modData.WidgetLoader.LoadWidget(new WidgetArgs(args) { { "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }, }, parent, id); } static ActionQueue delayedActions = new ActionQueue(); public static void RunAfterTick(Action a) { delayedActions.Add(a); } public static void RunAfterDelay(int delay, Action a) { delayedActions.Add(a, delay); } static void Tick(OrderManager orderManager, Viewport viewPort) { if (orderManager.Connection.ConnectionState != lastConnectionState) { lastConnectionState = orderManager.Connection.ConnectionState; ConnectionStateChanged(orderManager); } Tick(orderManager); if (worldRenderer != null && orderManager.world != worldRenderer.world) Tick(worldRenderer.world.orderManager); using (new PerfSample("render")) { ++RenderFrame; viewport.DrawRegions(worldRenderer, new DefaultInputHandler(orderManager.world)); if (worldRenderer != null) Sound.SetListenerPosition(worldRenderer.Position(viewport.CenterLocation.ToInt2())); } PerfHistory.items["render"].Tick(); PerfHistory.items["batches"].Tick(); PerfHistory.items["render_widgets"].Tick(); PerfHistory.items["render_flip"].Tick(); delayedActions.PerformActions(); } static void Tick(OrderManager orderManager) { int t = Environment.TickCount; int dt = t - orderManager.LastTickTime; if (dt >= Settings.Game.Timestep) using (new PerfSample("tick_time")) { orderManager.LastTickTime += Settings.Game.Timestep; Ui.Tick(); var world = orderManager.world; if (orderManager.GameStarted) ++Viewport.TicksSinceLastMove; Sound.Tick(); Sync.CheckSyncUnchanged(world, orderManager.TickImmediate); if (world != null) { var isNetTick = LocalTick % NetTickScale == 0; if (!isNetTick || orderManager.IsReadyForNextFrame) { ++orderManager.LocalFrameNumber; Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local"); if (isNetTick) orderManager.Tick(); Sync.CheckSyncUnchanged(world, () => { world.OrderGenerator.Tick(world); world.Selection.Tick(world); }); world.Tick(); PerfHistory.Tick(); } else if (orderManager.NetFrameNumber == 0) orderManager.LastTickTime = Environment.TickCount; Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer)); viewport.Tick(); } } } public static event Action LobbyInfoChanged = () => { }; internal static void SyncLobbyInfo() { LobbyInfoChanged(); } public static event Action BeforeGameStart = () => {}; internal static void StartGame(string mapUID, bool isShellmap) { BeforeGameStart(); var map = modData.PrepareMap(mapUID); viewport = new Viewport(map.Bounds); orderManager.world = new World(modData.Manifest, map, orderManager, isShellmap); worldRenderer = new WorldRenderer(orderManager.world); orderManager.world.LoadComplete(worldRenderer); if (orderManager.GameStarted) return; Ui.MouseFocusWidget = null; Ui.KeyboardFocusWidget = null; orderManager.LocalFrameNumber = 0; orderManager.LastTickTime = Environment.TickCount; orderManager.StartGame(); worldRenderer.RefreshPalette(); if (!isShellmap) Sound.PlayNotification(null, "Speech", "StartGame", null); } public static bool IsHost { get { var client= orderManager.LobbyInfo.ClientWithIndex( orderManager.Connection.LocalClientId); return ((client!=null) && client.IsAdmin); } } public static Dictionary CurrentMods { get { return Mod.AllMods.Where(k => modData.Manifest.Mods.Contains(k.Key)).ToDictionary(k => k.Key, k => k.Value); } } static Modifiers modifiers; public static Modifiers GetModifierKeys() { return modifiers; } internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; } internal static void Initialize(Arguments args) { Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly; Settings = new Settings(Platform.SupportDir + "settings.yaml", args); Log.LogPath = Platform.SupportDir + "Logs" + Path.DirectorySeparatorChar; Log.AddChannel("perf", "perf.log"); Log.AddChannel("debug", "debug.log"); Log.AddChannel("sync", "syncreport.log"); Log.AddChannel("server", "server.log"); Log.AddChannel("sound", "sound.log"); if (Settings.Server.DiscoverNatDevices) UPnP.TryNatDiscovery(); else { Settings.Server.NatDeviceAvailable = false; Settings.Server.AllowPortForward = false; } FileSystem.Mount("."); // Needed to access shaders Renderer.Initialize( Game.Settings.Graphics.Mode ); Renderer = new Renderer(); Console.WriteLine("Available mods:"); foreach(var mod in Mod.AllMods) Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version); Sound.Create(Settings.Sound.Engine); InitializeWithMods(Settings.Game.Mods); if (Settings.Server.DiscoverNatDevices) { RunAfterDelay(Settings.Server.NatDiscoveryTimeout, () => UPnP.TryStoppingNatDiscovery() ); } } public static void InitializeWithMods(string[] mods) { // Clear static state if we have switched mods LobbyInfoChanged = () => {}; AddChatLine = (a,b,c) => {}; ConnectionStateChanged = om => {}; BeforeGameStart = () => {}; Ui.ResetAll(); worldRenderer = null; if (server != null) server.Shutdown(); if (orderManager != null) orderManager.Dispose(); // Discard any invalid mods, set RA as default var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray(); if (mm.Length == 0) mm = new[] { "ra" }; Console.WriteLine("Loading mods: {0}", mm.JoinWith(",")); Settings.Game.Mods = mm; Sound.StopMusic(); Sound.StopVideo(); Sound.Initialize(); modData = new ModData(mm); Renderer.InitializeFonts(modData.Manifest); modData.InitializeLoaders(); PerfHistory.items["render"].hasNormalTick = false; PerfHistory.items["batches"].hasNormalTick = false; PerfHistory.items["render_widgets"].hasNormalTick = false; PerfHistory.items["render_flip"].hasNormalTick = false; JoinLocal(); viewport = new Viewport(Rectangle.Empty); if (Game.Settings.Server.Dedicated) { while (true) { Game.Settings.Server.Map = WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map); Game.Settings.Save(); Game.CreateServer(new ServerSettings(Game.Settings.Server)); while (true) { System.Threading.Thread.Sleep(100); if ((server.State == Server.ServerState.GameStarted) && (server.conns.Count<=1)) { Console.WriteLine("No one is playing, shutting down..."); server.Shutdown(); break; } } if (Game.Settings.Server.DedicatedLoop) { Console.WriteLine("Starting a new server instance..."); continue; } else break; } System.Environment.Exit(0); } else { modData.LoadScreen.StartGame(); Settings.Save(); } } public static void LoadShellMap() { StartGame(ChooseShellmap(), true); } static string ChooseShellmap() { var shellmaps = modData.AvailableMaps .Where(m => m.Value.UseAsShellmap); if (shellmaps.Count() == 0) throw new InvalidDataException("No valid shellmaps available"); return shellmaps.Random(CosmeticRandom).Key; } static bool quit; public static event Action OnQuit = () => {}; internal static void Run() { while (!quit) { var idealFrameTime = 1.0 / Settings.Graphics.MaxFramerate; var sw = new Stopwatch(); Tick( orderManager, viewport ); if (Settings.Graphics.CapFramerate) { var waitTime = idealFrameTime - sw.ElapsedTime(); if (waitTime > 0) System.Threading.Thread.Sleep( TimeSpan.FromSeconds(waitTime) ); } } OnQuit(); } public static void Exit() { quit = true; } public static Action AddChatLine = (c,n,s) => {}; public static void Debug(string s, params object[] args) { AddChatLine(Color.White, "Debug", String.Format(s,args)); } public static void Disconnect() { if (orderManager.world != null) orderManager.world.traitDict.PrintReport(); orderManager.Dispose(); CloseServer(); JoinLocal(); } public static void CloseServer() { if (server != null) server.Shutdown(); } public static T CreateObject( string name ) { return modData.ObjectCreator.CreateObject(name); } public static void CreateServer(ServerSettings settings) { server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), Game.Settings.Game.Mods, settings, modData); } public static int CreateLocalServer(string map) { var settings = new ServerSettings() { Name = "Skirmish Game", Map = map, AdvertiseOnline = false, AllowPortForward = false }; server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0), Game.Settings.Game.Mods, settings, modData); return server.Port; } public static bool IsCurrentWorld(World world) { return orderManager != null && orderManager.world == world; } public static bool DownloadMap(string mapHash) { try { var mod = Game.CurrentMods.FirstOrDefault().Value.Id; var dirPath = "{1}maps{0}{2}".F(Path.DirectorySeparatorChar, Platform.SupportDir, mod); if(!Directory.Exists(dirPath)) Directory.CreateDirectory(dirPath); var mapPath = "{1}{0}{2}".F(Path.DirectorySeparatorChar, dirPath, mapHash+".oramap"); Console.Write("Trying to download map to {0} ... ".F(mapPath)); WebClient webClient = new WebClient(); webClient.DownloadFile(Game.Settings.Game.MapRepository + mapHash, mapPath); Game.modData.AvailableMaps.Add(mapHash, new Map(mapPath)); Console.WriteLine("done"); return true; } catch (WebException e) { Log.Write("debug", "Could not download map '{0}'", mapHash); Log.Write("debug", e.ToString()); return false; } } } }