#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using OpenRA.FileFormats; using OpenRA.FileFormats.Graphics; using OpenRA.Traits; namespace OpenRA.Graphics { class TerrainRenderer { IVertexBuffer vertexBuffer; World world; Map map; public TerrainRenderer(World world, WorldRenderer wr) { this.world = world; this.map = world.Map; var terrainPalette = wr.Palette("terrain").Index; var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width]; int nv = 0; for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++) for (var i = map.Bounds.Left; i < map.Bounds.Right; i++) { var tile = wr.Theater.TileSprite(map.MapTiles.Value[i, j]); Util.FastCreateQuad(vertices, Game.CellSize * new float2(i, j), tile, terrainPalette, nv, tile.size); nv += 4; } vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length); vertexBuffer.SetData(vertices, nv); } public void Draw(WorldRenderer wr, Viewport viewport) { int verticesPerRow = 4*map.Bounds.Width; int visibleRows = (int)(Game.Renderer.Resolution.Height * 1f / Game.CellSize / viewport.Zoom + 2); int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top); int lastRow = firstRow + visibleRows; if (lastRow < 0 || firstRow > map.Bounds.Height) return; if (world.VisibleBounds.HasValue) { var r = world.VisibleBounds.Value; if (firstRow < r.Top - map.Bounds.Top) firstRow = r.Top - map.Bounds.Top; if (firstRow > r.Bottom - map.Bounds.Top) firstRow = r.Bottom - map.Bounds.Top; } // Sanity checking if (firstRow < 0) firstRow = 0; if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height; if (lastRow < firstRow) lastRow = firstRow; Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer( vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow), PrimitiveType.QuadList, wr.Theater.Sheet); foreach (var r in world.WorldActor.TraitsImplementing()) r.Render(wr); } } }