#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Network; using OpenRA.Support; using OpenRA.Widgets; namespace OpenRA.Mods.TS { public class TSLoadScreen : ILoadScreen { Dictionary Info; static string[] Comments = new[] { "Updating EVA installation..." }; Stopwatch lastLoadScreen = new Stopwatch(); Rectangle StripeRect; Sprite Stripe, Logo; float2 LogoPos; Renderer r; public void Init(Dictionary info) { Info = info; // Avoid standard loading mechanisms so we // can display loadscreen as early as possible r = Game.Renderer; if (r == null) return; var s = new Sheet(Info["LoadScreenImage"]); Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha); Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha); StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256); LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128); } public void Display() { if (r == null) return; // Update text at most every 0.5 seconds if (lastLoadScreen.ElapsedTime() < 0.5) return; if (r.Fonts == null) return; lastLoadScreen.Reset(); var text = Comments.Random(Game.CosmeticRandom); var textSize = r.Fonts["Bold"].Measure(text); r.BeginFrame(float2.Zero, 1f); WidgetUtils.FillRectWithSprite(StripeRect, Stripe); r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos); r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White); r.EndFrame( new NullInputHandler() ); } public void StartGame() { TestAndContinue(); } void TestAndContinue() { Ui.ResetAll(); if (!FileSystem.Exists(Info["TestFile"])) { var args = new WidgetArgs() { { "continueLoading", () => TestAndContinue() }, { "installData", Info } }; Ui.OpenWindow(Info["InstallerMenuWidget"], args); } else Game.LoadShellMap(); } } }