#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Diagnostics; using OpenTK.Graphics.OpenGL; namespace OpenRA.Renderer.Sdl2 { public static class ErrorHandler { static Version OpenGLversion; public static void CheckGlVersion() { var version = GL.GetString(StringName.Version).Split(' ')[0].Split('.'); int major; int.TryParse(version[0], out major); int minor; int.TryParse(version[1], out minor); Console.WriteLine("Detected OpenGL version: {0}.{1}".F(major, minor)); OpenGLversion = new Version(major, minor); if (major < 2) { WriteGraphicsLog("OpenRA requires OpenGL version 2.0 or greater."); throw new InvalidProgramException("OpenGL Version Error: See graphics.log for details."); } } public static void CheckGlError() { var n = GL.GetError(); if (n != ErrorCode.NoError) { var error = "GL Error: {0}\n{1}".F(n, new StackTrace()); WriteGraphicsLog(error); throw new InvalidOperationException("OpenGL Error: See graphics.log for details."); } } public static void WriteGraphicsLog(string message) { Log.Write("graphics", message); Log.Write("graphics", ""); Log.Write("graphics", "OpenGL Information:"); Log.Write("graphics", "Vendor: {0}", GL.GetString(StringName.Vendor)); if (GL.GetString(StringName.Vendor).Contains("Microsoft")) { Log.Write("graphics", "Note: The default driver provided by Microsoft does not include full OpenGL support.\n" + "Please install the latest drivers from your graphics card manufacturer's website.\n"); } Log.Write("graphics", "Renderer: {0}", GL.GetString(StringName.Renderer)); Log.Write("graphics", "GL Version: {0}", GL.GetString(StringName.Version)); if (OpenGLversion.Major < 2) { Log.Write("graphics", "Note: OpenRA requires OpenGL version 2.0+.\n" +"Please update your graphics card drivers to the latest version.\n"); } Log.Write("graphics", "Shader Version: {0}", GL.GetString(StringName.ShadingLanguageVersion)); Log.Write("graphics", "Available extensions:"); Log.Write("graphics", GL.GetString(StringName.Extensions)); } } }