using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.GameRules; namespace OpenRa.Game { class PlaceBuilding : IOrderGenerator { public readonly Player Owner; public readonly string Name; public PlaceBuilding(Player owner, string name) { Owner = owner; Name = name; } public IEnumerable Order(int2 xy) { // todo: check that space is free var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[Name]; if (Footprint.Tiles(bi, xy).Any( t => !Game.IsCellBuildable(t, bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel))) yield break; yield return new PlaceBuildingOrder(this, xy); } public void PrepareOverlay(int2 xy) { Game.worldRenderer.uiOverlay.SetCurrentOverlay(xy, Name); } } }