#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common { public static class ActorExts { public static bool IsAtGroundLevel(this Actor self) { if (self.OccupiesSpace == null) return false; if (!self.IsInWorld) return false; var map = self.World.Map; if (!map.Contains(self.Location)) return false; return map.DistanceAboveTerrain(self.CenterPosition).Length == 0; } public static bool AppearsFriendlyTo(this Actor self, Actor toActor) { var stance = toActor.Owner.Stances[self.Owner]; if (stance == Stance.Ally) return true; if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo()) return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally; return false; } public static bool AppearsHostileTo(this Actor self, Actor toActor) { var stance = toActor.Owner.Stances[self.Owner]; if (stance == Stance.Ally) return false; /* otherwise, we'll hate friendly disguised spies */ if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo()) return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy; return stance == Stance.Enemy; } public static void NotifyBlocker(this Actor self, IEnumerable blockers) { foreach (var blocker in blockers) { foreach (var moveBlocked in blocker.TraitsImplementing()) moveBlocked.OnNotifyBlockingMove(blocker, self); } } public static void NotifyBlocker(this Actor self, CPos position) { NotifyBlocker(self, self.World.ActorMap.GetActorsAt(position)); } public static void NotifyBlocker(this Actor self, IEnumerable positions) { NotifyBlocker(self, positions.SelectMany(p => self.World.ActorMap.GetActorsAt(p))); } public static CPos ClosestCell(this Actor self, IEnumerable cells) { return cells.MinByOrDefault(c => (self.Location - c).LengthSquared); } } }