#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Modifies the terrain type underneath the actors location.")] class ChangesTerrainInfo : TraitInfo, Requires { [FieldLoader.Require] public readonly string TerrainType = null; public override object Create(ActorInitializer init) { return new ChangesTerrain(this); } } class ChangesTerrain : INotifyAddedToWorld, INotifyRemovedFromWorld { readonly ChangesTerrainInfo info; byte previousTerrain; public ChangesTerrain(ChangesTerrainInfo info) { this.info = info; } void INotifyAddedToWorld.AddedToWorld(Actor self) { var cell = self.Location; var map = self.World.Map; var terrain = map.Rules.TileSet.GetTerrainIndex(info.TerrainType); previousTerrain = map.CustomTerrain[cell]; map.CustomTerrain[cell] = terrain; } void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { var cell = self.Location; var map = self.World.Map; map.CustomTerrain[cell] = previousTerrain; } } }