#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Mods.Common.Activities; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This unit can spawn and eject other actors while flying.")] public class ParaDropInfo : TraitInfo, Requires { [Desc("Distance around the drop-point to unload troops.")] public readonly WDist DropRange = WDist.FromCells(4); [Desc("Wait at least this many ticks between each drop.")] public readonly int DropInterval = 5; [Desc("Sound to play when dropping.")] public readonly string ChuteSound = null; public override object Create(ActorInitializer init) { return new ParaDrop(init.Self, this); } } public class ParaDrop : ITick, ISync, INotifyRemovedFromWorld { readonly ParaDropInfo info; readonly Actor self; readonly Cargo cargo; public event Action OnRemovedFromWorld = self => { }; public event Action OnEnteredDropRange = self => { }; public event Action OnExitedDropRange = self => { }; [Sync] bool inDropRange; [Sync] Target target; [Sync] int dropDelay; bool checkForSuitableCell; public ParaDrop(Actor self, ParaDropInfo info) { this.info = info; this.self = self; cargo = self.Trait(); } public void SetLZ(CPos lz, bool checkLandingCell) { target = Target.FromCell(self.World, lz); checkForSuitableCell = checkLandingCell; } void ITick.Tick(Actor self) { if (dropDelay > 0) { dropDelay--; return; } var wasInDropRange = inDropRange; inDropRange = target.IsInRange(self.CenterPosition, info.DropRange); if (inDropRange && !wasInDropRange) OnEnteredDropRange(self); if (!inDropRange && wasInDropRange) OnExitedDropRange(self); // Are we able to drop the next trooper? if (!inDropRange || cargo.IsEmpty(self) || !self.World.Map.Contains(self.Location)) return; var dropActor = cargo.Peek(self); var dropPositionable = dropActor.Trait(); var dropCell = self.Location; var dropSubCell = dropPositionable.GetAvailableSubCell(dropCell); if (dropSubCell == SubCell.Invalid) { if (checkForSuitableCell) return; dropSubCell = SubCell.Any; } // Unload here if (cargo.Unload(self) != dropActor) throw new InvalidOperationException("Peeked cargo was not unloaded!"); self.World.AddFrameEndTask(w => { dropPositionable.SetPosition(dropActor, dropCell, dropSubCell); var dropPosition = dropActor.CenterPosition + new WVec(0, 0, self.CenterPosition.Z - dropActor.CenterPosition.Z); dropPositionable.SetVisualPosition(dropActor, dropPosition); w.Add(dropActor); }); Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition); dropDelay = info.DropInterval; } void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { OnRemovedFromWorld(self); } } }