#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Periodically plays an idle animation, replacing the default body animation.")] public class WithIdleAnimationInfo : ConditionalTraitInfo, Requires { [SequenceReference] [Desc("Sequence names to use.")] public readonly string[] Sequences = { "active" }; public readonly int Interval = 750; [Desc("Which sprite body to play the animation on.")] public readonly string Body = "body"; public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); } } public class WithIdleAnimation : ConditionalTrait, ITick { readonly WithSpriteBody wsb; int ticks; public WithIdleAnimation(Actor self, WithIdleAnimationInfo info) : base(info) { wsb = self.TraitsImplementing().Single(w => w.Info.Name == Info.Body); ticks = info.Interval; } void ITick.Tick(Actor self) { if (IsTraitDisabled) return; if (--ticks <= 0) { wsb.PlayCustomAnimation(self, Info.Sequences.Random(Game.CosmeticRandom)); ticks = Info.Interval; } } protected override void TraitDisabled(Actor self) { wsb.CancelCustomAnimation(self); } } }