#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class PowerInfo : ITraitInfo { [Desc("If negative, it will drain power. If positive, it will provide power.")] public readonly int Amount = 0; [Desc("Scale power amount with the current health.")] public readonly bool ScaleWithHealth = false; public object Create(ActorInitializer init) { return new Power(init.self, this); } } public class Power : INotifyDamage, INotifyCapture { readonly PowerInfo info; readonly Lazy health; PowerManager playerPower; public int CurrentPower { get { if (info.Amount <= 0 || health == null || !info.ScaleWithHealth) return info.Amount; return info.Amount * health.Value.HP / health.Value.MaxHP; } } public Power(Actor self, PowerInfo info) { this.info = info; health = Exts.Lazy(self.TraitOrDefault); playerPower = self.Owner.PlayerActor.Trait(); } public void Damaged(Actor self, AttackInfo e) { if (info.ScaleWithHealth) playerPower.UpdateActor(self, CurrentPower); } public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) { playerPower = newOwner.PlayerActor.Trait(); } } }