GAWALL: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: ~structures.gdi SoundOnDamageTransition: DamagedSounds: DestroyedSounds: Valued: Cost: 50 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. Health: HP: 225 Armor: Type: Concrete BlocksProjectiles: Height: 640 Crushable: CrushClasses: heavywall LineBuild: NodeTypes: wall, turret GAGATE_A: Inherits: ^Gate_A Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: gapile, ~structures.gdi Tooltip: Name: GDI Gate GAGATE_B: Inherits: ^Gate_B Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: gapile, ~structures.gdi Tooltip: Name: GDI Gate GACTWR: Inherits: ^Defense -WithSpriteBody: WithWallSpriteBody: Type: wall Valued: Cost: 200 Tooltip: Name: Component Tower Description: Modular tower for base defenses. Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: gapile, ~structures.gdi Building: Selectable: Bounds: 48, 36, 0, -6 DisabledOverlay: Health: HP: 500 Armor: Type: Light BlocksProjectiles: Height: 768 BodyOrientation: QuantizedFacings: 32 DetectCloaked: UpgradeTypes: tower UpgradeMinEnabledLevel: 1 Turreted: TurnSpeed: 10 InitialFacing: 50 AttackTurreted: UpgradeTypes: tower UpgradeMinEnabledLevel: 1 CanPowerDown: IndicatorPalette: mouse PowerupSpeech: EnablePower PowerdownSpeech: DisablePower WithSpriteTurret@VULC: UpgradeTypes: tower.vulcan UpgradeMinEnabledLevel: 1 Recoils: no Sequence: turret-vulcan WithSpriteTurret@ROCKET: UpgradeTypes: tower.rocket UpgradeMinEnabledLevel: 1 Recoils: no Sequence: turret-rocket WithSpriteTurret@SAM: UpgradeTypes: tower.sam UpgradeMinEnabledLevel: 1 Recoils: no Sequence: turret-sam Armament@VULCPRIMARY: UpgradeTypes: tower.vulcan UpgradeMinEnabledLevel: 1 Weapon: VulcanTower LocalOffset: 768,85,512 MuzzleSequence: muzzle MuzzleSplitFacings: 8 Armament@VULCSECONDARY: UpgradeTypes: tower.vulcan UpgradeMinEnabledLevel: 1 Name: secondary Weapon: VulcanTower LocalOffset: 768,-85,512 MuzzleSequence: muzzle MuzzleSplitFacings: 8 Armament@ROCKET: UpgradeTypes: tower.rocket UpgradeMinEnabledLevel: 1 Weapon: RPGTower LocalOffset: 512,-128,512 Armament@SAM: UpgradeTypes: tower.sam UpgradeMinEnabledLevel: 1 Weapon: RedEye2 LocalOffset: 512,0,512 WithMuzzleOverlay: UpgradeTypes: tower.vulcan UpgradeMinEnabledLevel: 1 WithIdleOverlay@LIGHTS: Sequence: idle-lights LineBuildNode: Types: turret Power@base: Amount: -10 Power@turrets: UpgradeTypes: tower UpgradeMinEnabledLevel: 1 Amount: -20 Power@samextra: UpgradeTypes: tower.sam UpgradeMinEnabledLevel: 1 Amount: -10 Pluggable: Upgrades: tower.vulcan: tower, tower.vulcan tower.rocket: tower, tower.rocket tower.sam: tower, tower.sam ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 48, 48, 0, -12 GAVULC: Inherits: ^BuildingPlug Valued: Cost: 150 Tooltip: Name: Vulcan Tower Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: gactwr, gapile, ~structures.gdi Plug: Type: tower.vulcan Power: Amount: -20 GAROCK: Inherits: ^BuildingPlug Valued: Cost: 600 Tooltip: Name: RPG Upgrade Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: gactwr, gapile, ~structures.gdi Plug: Type: tower.rocket Power: Amount: -20 GACSAM: Inherits: ^BuildingPlug Valued: Cost: 300 Tooltip: Name: SAM Upgrade Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: gactwr, garadr, ~structures.gdi Plug: Type: tower.sam Power: Amount: -30 GAPOWRUP: Inherits: ^BuildingPlug Valued: Cost: 150 Tooltip: Name: Power Turbine Description: Provides extra power generation. Buildable: Queue: Defense BuildPaletteOrder: 10 Prerequisites: gapowr, ~structures.gdi Plug: Type: powrup Power: Amount: 50 GAPLUG2: Inherits: ^BuildingPlug Valued: Cost: 1000 Tooltip: Name: Seeker Control Description: Enables use of the hunter-seeker droid. Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: gaplug, gatech, gaweap, ~structures.gdi Plug: Type: plug.hunterseeker Power: Amount: -50 GAPLUG3: Inherits: ^BuildingPlug Valued: Cost: 1500 Tooltip: Name: Ion Cannon Uplink Description: Enables use of the Ion Cannon. Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: gaplug, gatech, ~structures.gdi Plug: Type: plug.ioncannon Power: Amount: -100