#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Cnc.Widgets.Logic { public class CncIngameMenuLogic { Widget menu; [ObjectCreator.UseCtor] public CncIngameMenuLogic(Widget widget, World world, Action onExit) { var resumeDisabled = false; menu = widget.Get("INGAME_MENU"); var mpe = world.WorldActor.Trait(); mpe.Fade(CncMenuPaletteEffect.EffectType.Desaturated); menu.Get("VERSION_LABEL").GetText = WidgetUtils.ActiveModVersion; bool hideButtons = false; menu.Get("MENU_BUTTONS").IsVisible = () => !hideButtons; // TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions Action onQuit = () => { Sound.Play("batlcon1.aud"); resumeDisabled = true; Game.RunAfterDelay(1200, () => mpe.Fade(CncMenuPaletteEffect.EffectType.Black)); Game.RunAfterDelay(1200 + 40 * mpe.Info.FadeLength, () => { Game.Disconnect(); Ui.ResetAll(); Game.LoadShellMap(); }); }; Action doNothing = () => {}; menu.Get("QUIT_BUTTON").OnClick = () => CncWidgetUtils.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, doNothing); Action onSurrender = () => world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false)); var surrenderButton = menu.Get("SURRENDER_BUTTON"); surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined); surrenderButton.OnClick = () => CncWidgetUtils.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, doNothing); menu.Get("MUSIC_BUTTON").OnClick = () => { hideButtons = true; Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs() { { "onExit", () => hideButtons = false }, }); }; menu.Get("SETTINGS_BUTTON").OnClick = () => { hideButtons = true; Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs() { { "world", world }, { "onExit", () => hideButtons = false }, }); }; var resumeButton = menu.Get("RESUME_BUTTON"); resumeButton.IsDisabled = () => resumeDisabled; resumeButton.OnClick = () => { Ui.CloseWindow(); Ui.Root.RemoveChild(menu); world.WorldActor.Trait().Fade(CncMenuPaletteEffect.EffectType.None); onExit(); }; // Mission objectives panel var iop = world.WorldActor.TraitsImplementing().FirstOrDefault(); if (iop != null && iop.ObjectivesPanel != null) Game.OpenWindow(world, iop.ObjectivesPanel); } } }