#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Effects { public class BulletInfo : IProjectileInfo { public readonly int Speed = 1; public readonly string Trail = null; public readonly float Inaccuracy = 0; // pixels at maximum range public readonly string Image = null; public readonly bool High = false; public readonly bool Arcing = false; public readonly int RangeLimit = 0; public readonly int Arm = 0; public readonly bool Shadow = false; public readonly bool Proximity = false; public IEffect Create(ProjectileArgs args) { return new Bullet( this, args ); } } public class Bullet : IEffect { readonly BulletInfo Info; readonly ProjectileArgs Args; int t = 0; Animation anim; const int BaseBulletSpeed = 100; /* pixels / 40ms frame */ public Bullet(BulletInfo info, ProjectileArgs args) { Info = info; Args = args; if (info.Inaccuracy > 0) { var factor = ((Args.dest - Args.src).Length / Game.CellSize) / args.weapon.Range; Args.dest += (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2(); } if (Info.Image != null) { anim = new Animation(Info.Image, () => Traits.Util.GetFacing(Args.dest - Args.src, 0)); anim.PlayRepeating("idle"); } } int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; } public void Tick( World world ) { t += 40; if (anim != null) anim.Tick(); if (t > TotalTime()) Explode( world ); if (Info.Trail != null) { var at = (float)t / TotalTime(); var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at); var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude); var highPos = (Info.High || Info.Arcing) ? (pos - new float2(0, (Args.dest - Args.src).Length * height * 4 * at * (1 - at))) : pos; world.AddFrameEndTask(w => w.Add( new Smoke(w, highPos.ToInt2(), Info.Trail))); } if (!Info.High) // check for hitting a wall { var at = (float)t / TotalTime(); var pos = float2.Lerp(Args.src, Args.dest, at); var cell = Traits.Util.CellContaining(pos); if (world.WorldActor.traits.Get().GetUnitsAt(cell).Any( a => a.traits.Contains())) { Args.dest = pos.ToInt2(); Explode(world); } } } const float height = .1f; public IEnumerable Render() { if (anim != null) { var at = (float)t / TotalTime(); var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at); var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude); if (Info.High || Info.Arcing) { if (Info.Shadow) yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow"); var highPos = pos - new float2(0, (Args.dest - Args.src).Length * height * 4 * at * (1 - at)); yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette); } else yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette); } } void Explode( World world ) { world.AddFrameEndTask(w => w.Remove(this)); Combat.DoImpacts(Args); } } }