using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class Turreted : ITick // temporary. { public int turretFacing = 24; public Turreted(Actor self) { } // temporary. public void Tick(Actor self, Game game, int dt) { turretFacing = (turretFacing + 1) % 32; } } }