#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.RA.Render; using OpenRA.Traits; using OpenRA.Traits.Activities; using OpenRA.Mods.RA.Move; using System.Collections.Generic; namespace OpenRA.Mods.RA.Activities { public class FindResources : Activity { public override Activity Tick( Actor self ) { if( IsCanceled ) return NextActivity; if( NextActivity != null ) return NextActivity; var harv = self.Trait(); if( harv.IsFull ) return Util.SequenceActivities( new DeliverResources(), NextActivity ); var harvInfo = self.Info.Traits.Get(); var mobile = self.Trait(); var mobileInfo = self.Info.Traits.Get(); var res = self.World.WorldActor.Trait(); var path = self.World.WorldActor.Trait().FindPath(PathSearch.Search(self.World, mobileInfo, true) .WithHeuristic(loc => (res.GetResource(loc) != null && harvInfo.Resources.Contains( res.GetResource(loc).info.Name )) ? 0 : 1) .FromPoint(self.Location)); if (path.Count == 0) return NextActivity; return Util.SequenceActivities( mobile.MoveTo(path[0], 1), new HarvestResource(), this ); } public override IEnumerable GetTargets( Actor self ) { yield return Target.FromPos(self.Location); } } public class HarvestResource : Activity { bool isHarvesting = false; public override Activity Tick( Actor self ) { if( isHarvesting ) return this; if( IsCanceled ) return NextActivity; var harv = self.Trait(); harv.LastHarvestedCell = self.Location; if( harv.IsFull ) return NextActivity; var renderUnit = self.Trait(); /* better have one of these! */ var resource = self.World.WorldActor.Trait().Harvest(self.Location); if (resource == null) return NextActivity; if (renderUnit.anim.CurrentSequence.Name != "harvest") { isHarvesting = true; renderUnit.PlayCustomAnimation(self, "harvest", () => isHarvesting = false); } harv.AcceptResource(resource); return this; } bool HarvestThisTile(Actor self) { var harv = self.Trait(); var renderUnit = self.Trait(); /* better have one of these! */ var resource = self.World.WorldActor.Trait().Harvest(self.Location); if (resource == null) return false; if (renderUnit.anim.CurrentSequence.Name != "harvest") { isHarvesting = true; renderUnit.PlayCustomAnimation(self, "harvest", () => isHarvesting = false); } harv.AcceptResource(resource); return true; } } }